ok so i got it, i think i did everything right, but i might be put something on the wrong place or i miss something, but i made a sitting version of my techne model and i put the code in it, made a IF/Else, yet it wont sit.. what im missing here guys?
Hi guys!
So i got this mob of my mod tamable now, but the model itself wont sit, yet it does 'sit' since it stop/continue following me when i click.
Can someone give me a hand? thanks!
oh i dont think i have that on my class yet... can i paste it from the wolf entity for example? then change the rotations/stuff like that?
btw long time no see ya! how are you my friend?
thanks
hum i cant find that method on the wolf file nor the tameable file.. how do i set this up man?
thanks again
working on it...
ok so i got it, i think i did everything right, but i might be put something on the wrong place or i miss something, but i made a sitting version of my techne model and i put the code in it, made a IF/Else, yet it wont sit.. what im missing here guys?
i think might have something to do with this part here:
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn)
{
EntitycapuchinBrown entitycapuchinBrown = (EntitycapuchinBrown)entitylivingbaseIn;
witch i dont understand well... the wolf one is like this:
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
{
EntityWolf entitywolf = (EntityWolf)entitylivingbaseIn;
but i dont need those floats since it wont animate while its not moving (its animations have par2 so it only animates when the entity moves)
well i will be a son of a gun... it works.
thank you all for the help! i will be sure of mention you when i release this mod