Hi guys, simple question; what does this mean?
this.Tail1.rotateAngleY = f3 / (180F / (float) Math.PI);
the tail of my mob move on a too wide angle, i want to lower to angle when it shakes on Y axis, what i need to change here?
i cant find a single tutorial for rotateAngles
Jeeez guys, nobody here can point me to a simple mob animation tutorial? i just want to understand what those variables mean.. thanks!