I'm just curious, what are some things you all would find helpful in modding, whether it'd be implemented in Forge, or be in a library or framework?
I honestly think better NBT utilities would be nice. Some way to pass an object have it automatically be serialized sorta like JSON libraries take objects and serialize them for you, if the serializer is provided of course. That's all I can think of at this point. I tried look around for some NBT API changes but I couldn't find anything other than changes to how the game uses it to serialize/deserialize blocks, items, chunks, entities, etc.
I think it'd be nice to know what'd in demand so that, if there's nothing out there that can achieve these goals, then maybe someone will make one.
Rollback Post to RevisionRollBack
If you would like to get a hold of me somehow, then my discord is @Alex Couch#5275.
What do you mean by NBT utilities? You only entities really use this, but you can write the data on an entity to any nbtcompund and then create a new entity and make it read that compound. You can also use built-in classes to send that data of the network through packets.
Rollback Post to RevisionRollBack
My Mods:
Working on updating Little Maid Mod to 1.12 with my own twist. I am a Japanese anime fan :3 Teasers here
Blood Baubles - An addon for BloodMagic that adds related Baubles to the game. (Currently on hold)
Blood Magic Wiki - A Blood Mages Choice Encylopedia (Currently on hold)
LazyModder- A libary that makes modding easier. Currently being developed for 1.12)
Deobfuscator - A program used to deobfuscate obfuscated mods.
I'm just curious, what are some things you all would find helpful in modding, whether it'd be implemented in Forge, or be in a library or framework?
I honestly think better NBT utilities would be nice. Some way to pass an object have it automatically be serialized sorta like JSON libraries take objects and serialize them for you, if the serializer is provided of course. That's all I can think of at this point. I tried look around for some NBT API changes but I couldn't find anything other than changes to how the game uses it to serialize/deserialize blocks, items, chunks, entities, etc.
I think it'd be nice to know what'd in demand so that, if there's nothing out there that can achieve these goals, then maybe someone will make one.
If you would like to get a hold of me somehow, then my discord is @Alex Couch#5275.
What do you mean by NBT utilities? You only entities really use this, but you can write the data on an entity to any nbtcompund and then create a new entity and make it read that compound. You can also use built-in classes to send that data of the network through packets.
My Mods:
- Happy Coding -