Hey there, I'm wondering if you can make a model in Blender and export it as a .OBJ or something to use for a mod model. I've attempted using Techne but it always get's difficult to fumble around with an unfinished and limited program. My model doesn't consist of much polygons, about 800 Tris, but how do I import the model from blender, and configure the correct points for the joints.
You definitely can use blender to make models, that's what Lycanite uses. I'm not sure the exact process, but you might be able to ask him for help if you can't find it yourself.
Hey there, I'm wondering if you can make a model in Blender and export it as a .OBJ or something to use for a mod model. I've attempted using Techne but it always get's difficult to fumble around with an unfinished and limited program. My model doesn't consist of much polygons, about 800 Tris, but how do I import the model from blender, and configure the correct points for the joints.
You definitely can use blender to make models, that's what Lycanite uses. I'm not sure the exact process, but you might be able to ask him for help if you can't find it yourself.