Hey everyone, sorry to bother so soon, I managed to make the entities spawn in-game, but for some reason they appear to be floating on the ground, and their model doesn't match their hitbox when shown, does anyone knows how to fix this or where I am messing on the code? I already posted it on the previous thread, so I will just leave the link, I just changed a few values and added the fix to initialize the mobs.
Yeah, in your model you just need to move all the boxes down by the right amount. The easiest way to do this is in your render method in your model class to use a "translation".
GL11.glTranslatef(0F, -1.5F, 0F); // change the -1.5F until you get right amount so your model is on the ground
// do your actual rendering here
GL11.glPopMatrix(); // don't forget to pop the matrix when done