Hello everyone!I make a block that it will be replace when I using the flint and steel to ignite it.But this action will ignite the ground,too.I want to cancel it.
Honestly, the easiest way would be to set the fire to air, then to the replace block. Any other method I can think of requires using another event and that's no fun.
Hello everyone!I make a block that it will be replace when I using the flint and steel to ignite it.But this action will ignite the ground,too.I want to cancel it.
I use PlayerInteractEvent to replacing block.
Thanks for reply
Honestly, the easiest way would be to set the fire to air, then to the replace block. Any other method I can think of requires using another event and that's no fun.