I am currently working on an API that is showing how you can do things in forge, done as an API in case anybody wants to use it, and doing it very simply and, yes, done in Kotlin. Right now, all that there is are easier item effects. The project is currently named Easier Effects but that'll change once there is more content to it. You can create effects and apply them to items. This is mostly targeted towards people that are new to modding and would like to be guided through doing things with items. These effects can be applied currently to armor and held items. This will be extended to blocks and entity AI's, and anything else suggested. If you wanna see how it looks right now and more information, there's a readme at the github repo here: https://github.com/AlexCouch/easier-effects-educational
This is to solve the complication that a lot of good mod projects have when being used as examples. If you would like to contribute, then let me know. You can use java in it if you want, it works all the same!
No, this is not really meant to be used in practical situations, mostly to guide people into creating things by creating tests of how to use the simplified features of this API.
While writing this just a bit ago, I realized that I can do a lot more by simplifying a lot of things in modding for newer people. So I have decided to rename the project to Rated E for Everybody API. This way, if someone wants to learn how to do certain things in minecraft forge, then they can use this api to guide them along with whatever they are wanting to do. Do chat related stuff, events, entities, AI, capabilities, items, itemstack related stuff, subitems, blockstates, etc. There is librarian lib but that's for practicality. This is for pure educational purposes.
I am currently working on an API that is showing how you can do things in forge, done as an API in case anybody wants to use it, and doing it very simply and, yes, done in Kotlin. Right now, all that there is are easier item effects. The project is currently named Easier Effects but that'll change once there is more content to it. You can create effects and apply them to items. This is mostly targeted towards people that are new to modding and would like to be guided through doing things with items. These effects can be applied currently to armor and held items. This will be extended to blocks and entity AI's, and anything else suggested. If you wanna see how it looks right now and more information, there's a readme at the github repo here: https://github.com/AlexCouch/easier-effects-educational
This is to solve the complication that a lot of good mod projects have when being used as examples. If you would like to contribute, then let me know. You can use java in it if you want, it works all the same!
No, this is not really meant to be used in practical situations, mostly to guide people into creating things by creating tests of how to use the simplified features of this API.
While writing this just a bit ago, I realized that I can do a lot more by simplifying a lot of things in modding for newer people. So I have decided to rename the project to Rated E for Everybody API. This way, if someone wants to learn how to do certain things in minecraft forge, then they can use this api to guide them along with whatever they are wanting to do. Do chat related stuff, events, entities, AI, capabilities, items, itemstack related stuff, subitems, blockstates, etc. There is librarian lib but that's for practicality. This is for pure educational purposes.
The repo is here: https://github.com/AlexCouch/Rated-E-For-Everybody-API
If you would like to get a hold of me somehow, then my discord is @Alex Couch#5275.