Hey, so I modeled a vehicle in Blender, and was wondering how to use it as a model file for a vehicle in 1.12? I already know how to make the vehicle's entity code, it's just the model that I don't know where to begin with.
I think you would use an OBJ format. I know that previously Forge itself has a test mod that demonstrates how to use OBJ models here (assets are here).
Note that you need to make sure that the export to OBJ format is set up properly, sometimes the vertices might be out of range and I think it needs to be in triads not quads, but I'm really not familiar with this. Just search for OBJ format and forge and you should find plenty of info.
I think you would use an OBJ format. I know that previously Forge itself has a test mod that demonstrates how to use OBJ models here (assets are here).
Note that you need to make sure that the export to OBJ format is set up properly, sometimes the vertices might be out of range and I think it needs to be in triads not quads, but I'm really not familiar with this. Just search for OBJ format and forge and you should find plenty of info.
Yes, Forge does have native OBJ support, however it's extremely frowned upon and highly not recommended. Honestly, it's best if you just scrap your modeling and redo it all in JSON.. :/ Perhaps something like this will work: http://www.minecraft-smp.de/index.php/toolbox-2-0
Never tried it myself, nor do I know much about vehicles in Forge, but that is a vehicle editor.
Forge might ditch OBJ support sometime though, as it's did come and go once or twice in the past, so that's another reason why I wouldn't recommend it.
Yes, Forge does have native OBJ support, however it's extremely frowned upon and highly not recommended. Honestly, it's best if you just scrap your modeling and redo it all in JSON.. :/ Perhaps something like this will work: http://www.minecraft-smp.de/index.php/toolbox-2-0
Never tried it myself, nor do I know much about vehicles in Forge, but that is a vehicle editor.
Forge might ditch OBJ support sometime though, as it's did come and go once or twice in the past, so that's another reason why I wouldn't recommend it.
If i may, i do use (only OBJ (wavefront)) models for my mod.
And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".
Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.
Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.
Hey, so I modeled a vehicle in Blender, and was wondering how to use it as a model file for a vehicle in 1.12? I already know how to make the vehicle's entity code, it's just the model that I don't know where to begin with.
Heya, if you really want to use OBJ model yea sure go ahead.
Although i might give you some pointers:
-never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
-if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
(I personally try to keep all the model under 1500 vertices)
-if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)
Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you
If i may, i do use (only OBJ (wavefront)) models for my mod.
And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".
Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.
Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.
Heya, if you really want to use OBJ model yea sure go ahead.
Although i might give you some pointers:
-never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
-if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
(I personally try to keep all the model under 1500 vertices)
-if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)
Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you
Greets Sir_titi
Awesome thanks for the advice! For the model I'm thinking of, it'll have moving parts, so it'll have to be OBJ rather than JSON.
Awesome thanks for the advice! For the model I'm thinking of, it'll have moving parts, so it'll have to be OBJ rather than JSON.
Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.
But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.
For now i have to much going on or i would try that since i will be needing this in the future anyway.
Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.
But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.
For now i have to much going on or i would try that since i will be needing this in the future anyway.
Hopes this helps you somehow
Yeah, all of this is totally new to me. Hopefully the Forge links Jabelar sent will be helpful in implementing it, and I know a lot of modders much more advanced than me who might be able to help. I'll take a look at the client renderer too
Hey, so I modeled a vehicle in Blender, and was wondering how to use it as a model file for a vehicle in 1.12? I already know how to make the vehicle's entity code, it's just the model that I don't know where to begin with.
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I know it's possible in Minecraft, I've seen it in some other mods, but I was wondering if it had been done in 1.12?
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I think you would use an OBJ format. I know that previously Forge itself has a test mod that demonstrates how to use OBJ models here (assets are here).
Note that you need to make sure that the export to OBJ format is set up properly, sometimes the vertices might be out of range and I think it needs to be in triads not quads, but I'm really not familiar with this. Just search for OBJ format and forge and you should find plenty of info.
Yes, Forge does have native OBJ support, however it's extremely frowned upon and highly not recommended. Honestly, it's best if you just scrap your modeling and redo it all in JSON.. :/ Perhaps something like this will work: http://www.minecraft-smp.de/index.php/toolbox-2-0
Never tried it myself, nor do I know much about vehicles in Forge, but that is a vehicle editor.
Forge might ditch OBJ support sometime though, as it's did come and go once or twice in the past, so that's another reason why I wouldn't recommend it.
If i may, i do use (only OBJ (wavefront)) models for my mod.
And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".
Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.
Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.
Heya, if you really want to use OBJ model yea sure go ahead.
Although i might give you some pointers:
-never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
-if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
(I personally try to keep all the model under 1500 vertices)
-if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)
Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you
Greets Sir_titi
Author of : r2s Radio ,r2s core
Awesome thanks for the advice! For the model I'm thinking of, it'll have moving parts, so it'll have to be OBJ rather than JSON.
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Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.
But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.
For now i have to much going on or i would try that since i will be needing this in the future anyway.
Hopes this helps you somehow
Author of : r2s Radio ,r2s core
Yeah, all of this is totally new to me. Hopefully the Forge links Jabelar sent will be helpful in implementing it, and I know a lot of modders much more advanced than me who might be able to help. I'll take a look at the client renderer too
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