It looks like a z fighting issue between your main renderer and the layers.
What is the RenderWCWolfS LayerRenderer for?
That would make a lot of sense, but I'm not sure how to fix this? I basically copied code from the normal wolf collar renderer for my base and then added to that...
RenderWCWolfS is the white markings.
Well, the wolf's base coat changes color, and then multiple marking layers are applied after it. There are multiple collars, too, and eventually armor.
This method stopped the flicker, so that's good! I'm still debugging the collar though... it's causing render errors, rip.
Hello again,
I'm having trouble with texture layers flickering on a custom entity. Basically, this randomly happens from time to time:
Any idea how to fix it?
Here are my render files--
RenderWildCraftWolf
RenderWCWolfS
RenderWCWolfCollar
(collar is not pictured but suffers from the same problem)
That would make a lot of sense, but I'm not sure how to fix this? I basically copied code from the normal wolf collar renderer for my base and then added to that...
RenderWCWolfS is the white markings.
Alright, I will definitely take a look at that! Thanks!
Will that solve the Z fighting with the collar as well?
Well, the wolf's base coat changes color, and then multiple marking layers are applied after it. There are multiple collars, too, and eventually armor.
This method stopped the flicker, so that's good! I'm still debugging the collar though... it's causing render errors, rip.