Just a quick question about baked models and OBJ models, can OBJ models be used as baked models to do special stuffs such as rotating the OBJ model while it is being used?
OBJ models can be used as baked models, but unfortunately they can't be used with Forge's model animation system; it only supports JSON and B3D models.
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Forge model animation system? Mind shedding some light on that?
It allows you to animate parts of baked models in various ways.
Unfortunately, there's very little documentation on it.
It was introduced in this commit, which briefly explains the purpose of some of the classes. The grammar of the Animation State Machine files is documented here. Forge has an example here (assets), there are also some examples linked here.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
It allows you to animate parts of baked models in various ways.
Unfortunately, there's very little documentation on it.
It was introduced in this commit, which briefly explains the purpose of some of the classes. The grammar of the Animation State Machine files is documented here. Forge has an example here (assets), there are also some examples linked here.
What about vanilla I know people were importing obj models earlier then 1.5
What about vanilla I know people were importing obj models earlier then 1.5
In 1.7.10 and earlier, Forge had an AdvancedModelLoader class that could load various model formats including OBJ and Techne. As far as I'm aware, Vanilla has never had the capability of loading any model format except its own ModelBase classes and the JSON models added in 1.8.
Rollback Post to RevisionRollBack
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
In 1.7.10 and earlier, Forge had an AdvancedModelLoader class that could load various model formats including OBJ and Techne. As far as I'm aware, Vanilla has never had the capability of loading any model format except its own ModelBase classes and the JSON models added in 1.8.
So the issue is with forge then could you make a request? There use to be obj, teche, voxel etc....
So the issue is with forge then could you make a request? There use to be obj, teche, voxel etc....
Forge can still load OBJ models, they just can't be animated with the model animation system. If you want this changed, you can request this on the Forge forums or issue tracker; though it's not likely to changed quickly since Fry (Forge's rendering guy) hasn't been very active lately.
Rollback Post to RevisionRollBack
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Just a quick question about baked models and OBJ models, can OBJ models be used as baked models to do special stuffs such as rotating the OBJ model while it is being used?
OBJ models can be used as baked models, but unfortunately they can't be used with Forge's model animation system; it only supports JSON and B3D models.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Forge model animation system? Mind shedding some light on that?
It allows you to animate parts of baked models in various ways.
Unfortunately, there's very little documentation on it.
It was introduced in this commit, which briefly explains the purpose of some of the classes. The grammar of the Animation State Machine files is documented here. Forge has an example here (assets), there are also some examples linked here.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
What about vanilla I know people were importing obj models earlier then 1.5
In 1.7.10 and earlier, Forge had an AdvancedModelLoader class that could load various model formats including OBJ and Techne. As far as I'm aware, Vanilla has never had the capability of loading any model format except its own ModelBase classes and the JSON models added in 1.8.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
So the issue is with forge then could you make a request? There use to be obj, teche, voxel etc....
Forge can still load OBJ models, they just can't be animated with the model animation system. If you want this changed, you can request this on the Forge forums or issue tracker; though it's not likely to changed quickly since Fry (Forge's rendering guy) hasn't been very active lately.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.