In order to generate my ore, I use a WorldGenMinable, which takes a block and a count and has a generate method. When the count is over 3, it works normally however appears to only generate ores in pairs of two (might just be me not looking hard enough). When the count is 1 or 2, however, I can't find any of my ore. The spawn chance is 50 and in between y 30 and 60. I tried printing the coordinates and tping to them but all I find is stone. My code to create a WorldGenMinable looks like this:
new WorldGenMinable(<my block>.getDefaultState(), <1 or 2>)
I'm obviously trying to only let my ore generate singly. Why is it behaving unexpectedly?
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The creator of Oria (comming soon (don't count on it (undertale reference)))
Apparently, according to this, vein sizes 1 and 2 don't do anything. I guess I answered my own question. To fix it, I simply detected if the count was less than 3 and used world#setBlockState instead
In order to generate my ore, I use a WorldGenMinable, which takes a block and a count and has a generate method. When the count is over 3, it works normally however appears to only generate ores in pairs of two (might just be me not looking hard enough). When the count is 1 or 2, however, I can't find any of my ore. The spawn chance is 50 and in between y 30 and 60. I tried printing the coordinates and tping to them but all I find is stone. My code to create a WorldGenMinable looks like this:
I'm obviously trying to only let my ore generate singly. Why is it behaving unexpectedly?
The creator of Oria (comming soon (don't count on it (undertale reference)))
Apparently, according to this, vein sizes 1 and 2 don't do anything. I guess I answered my own question. To fix it, I simply detected if the count was less than 3 and used world#setBlockState instead
The creator of Oria (comming soon (don't count on it (undertale reference)))