Currently I have the following implementation for a custom pipe. I'd like to make this an open code review; if there's anything I can do better please say so. However, the primary issue is the texture brightness. I want the rendered texture to look exactly like that of the initial block, but setting the brightness to the default block brightness (255) doesn't seem to fix this. How do I "normalize" the texture properly?
All I want to do is render this texture as though it were a block model part, and right now it renders, but the texture's color is off. I'm not sure how to make it to look like the conduit's center, so it all looks like one block. This is what I meant by "normalizing," to simply make it all look the same.
EDIT: It may also help to look at my RenderCubes helper class to know how I draw the part.