Okay, so I am trying to make a mod for the first time, and I would like to remove the stick item along with all minecraft tools and weapons that require sticks. I will replace sticks with a new item, this item would only be obtainable by finding it under trees as a 3D model, you then then right-click the model and it will give you an item, this item can be used to craft ladders, fences and what not. It will be used to craft new tools and weapons.
You practically can not (technically you can ,but should not) remove an item (at least if you do not want to edit vanilla classes or use ASM, by the way, both of these could lead to partial or even absolute loss of compatibility). I recommend you on FMLInitializationEvent iterate through a recipe list in CraftingManager , check for the result of the recipe and if the result is stick , remove the recipe and then hide the it from creative tab / loot tables.
Short answer, you can't do that with MCreator unless you know well how to make a mod without MCreator.
At which point, it would become pointless to make a mod with MCreator...
I could give you the code for removing recipes, but it's not made for MCreator and is for 1.7.10 so any updating if necessary would be up to you.
I'd recommend learning to actually make your own mod. MCreator is massively flawed and really only good if you just want to pop in a few basic items.
I have looked into making mods, and it confuses the heck out of me, I have posted a thread asking for help, as I don't have any experience scripting or anything like that, I would really love to learn how to make my own mod though, as I have many ideas.
Well I still suggest learning it on your own. Or at least partner with someone. Because like I said, MCreator is extremely limited and buggy. If you don't know how to mod, you can't do anything that's not already a clickable feature in that program. Stuff like most events, advanced world generation, mob AI, advanced rendering, and obviously editing Vanilla stuff, isn't going to happen in MCreator. Honestly I find MCreator SO much more confusing than actually coding it myself. Plus, MCreator will not teach you modding even if you look at the generated code. It's a total mess and is just horribly organised.
If you want a good tutorial series, I recommend this guy's videos. After trying many others, his 1.7.2 tutorials are how I first successfully learned how to mod.
But if you really insist on trying to do it with MCreator... this is how to remove recipes.
I'll give you that much since you probably won't find it in a tutorial. But the rest of what you want is easy to learn on your own.
First go into your MCreator workspace and find the option to view/edit the code for your mod.
Put this method in the same class as the generated FMLInitializationEvent (your main mod class, I don't remember what awful name MCreator gives it):
Okay, so I am trying to make a mod for the first time, and I would like to remove the stick item along with all minecraft tools and weapons that require sticks. I will replace sticks with a new item, this item would only be obtainable by finding it under trees as a 3D model, you then then right-click the model and it will give you an item, this item can be used to craft ladders, fences and what not. It will be used to craft new tools and weapons.
I'm not sure I get what you mean by that.
Short answer, you can't do that with MCreator unless you know well how to make a mod without MCreator.
At which point, it would become pointless to make a mod with MCreator...
I could give you the code for removing recipes, but it's not made for MCreator and is for 1.7.10 so any updating if necessary would be up to you.
I'd recommend learning to actually make your own mod. MCreator is massively flawed and really only good if you just want to pop in a few basic items.
I have looked into making mods, and it confuses the heck out of me, I have posted a thread asking for help, as I don't have any experience scripting or anything like that, I would really love to learn how to make my own mod though, as I have many ideas.
Well I still suggest learning it on your own. Or at least partner with someone. Because like I said, MCreator is extremely limited and buggy. If you don't know how to mod, you can't do anything that's not already a clickable feature in that program. Stuff like most events, advanced world generation, mob AI, advanced rendering, and obviously editing Vanilla stuff, isn't going to happen in MCreator. Honestly I find MCreator SO much more confusing than actually coding it myself. Plus, MCreator will not teach you modding even if you look at the generated code. It's a total mess and is just horribly organised.
If you want a good tutorial series, I recommend this guy's videos. After trying many others, his 1.7.2 tutorials are how I first successfully learned how to mod.
But if you really insist on trying to do it with MCreator... this is how to remove recipes.
I'll give you that much since you probably won't find it in a tutorial. But the rest of what you want is easy to learn on your own.
First go into your MCreator workspace and find the option to view/edit the code for your mod.
Put this method in the same class as the generated FMLInitializationEvent (your main mod class, I don't remember what awful name MCreator gives it):
Then inside your FMLPreInitializationEvent use it to remove whatever items you want.
For example: