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The title says my question.
Here is my code:
{ "textures": { "0": "blocks/wool_colored_white", "particle": "blocks/wool" }, "elements": [ { "name": "back", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 19.0, 3.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 3.0, 16.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 3.0, 0.0, 0.0, 16.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 3.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 3.0 ] } } }, { "name": "seat", "from": [ 0.0, 0.0, 3.0 ], "to": [ 16.0, 6.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 6.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 13.0, 7.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 6.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 13.0, 6.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 13.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 13.0 ] } } }, { "name": "arm right", "from": [ -2.0, 6.0, 0.0 ], "to": [ 0.0, 13.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] } } }, { "name": "arm left", "from": [ 16.0, 6.0, 0.0 ], "to": [ 18.0, 13.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] } } } ], "display": { "gui": { "rotation": [ 30, 60, 0 ], "translation": [ 0, -0.7, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.6, 0.6, 0.6 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "thirdperson_righthand": { "rotation": [ 75, 45, 0 ], "translation": [ 0, 2.5, 4], "scale": [ 0.66, 0.6, 0.6 ] }, "firstperson_righthand": { "rotation": [ 0, 45, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.60, 0.60, 0.60 ] }, "firstperson_lefthand": { "rotation": [ 0, 225, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.60, 0.60, 0.60 ] } } }
Your "particle": "blocks/wool" in your json file does the breaking block effect. Move your particle line above your "0": "blocks/wool_colored_white".
And why are you telling the mdel file to find the texture "wool"? "Wool" does not exists, use "wool_colored_white" instead.
The title says my question.
Here is my code:
{
"textures": {
"0": "blocks/wool_colored_white",
"particle": "blocks/wool"
},
"elements": [
{
"name": "back",
"from": [ 0.0, 0.0, 0.0 ],
"to": [ 16.0, 19.0, 3.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 3.0, 16.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
"west": { "texture": "#0", "uv": [ 3.0, 0.0, 0.0, 16.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 3.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 3.0 ] }
}
},
{
"name": "seat",
"from": [ 0.0, 0.0, 3.0 ],
"to": [ 16.0, 6.0, 16.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 6.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 13.0, 7.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 6.0 ] },
"west": { "texture": "#0", "uv": [ 0.0, 0.0, 13.0, 6.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 13.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 13.0 ] }
}
},
{
"name": "arm right",
"from": [ -2.0, 6.0, 0.0 ],
"to": [ 0.0, 13.0, 16.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] },
"west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] }
}
},
{
"name": "arm left",
"from": [ 16.0, 6.0, 0.0 ],
"to": [ 18.0, 13.0, 16.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 7.0 ] },
"west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 7.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 16.0 ] }
}
}
],
"display": {
"gui": {
"rotation": [ 30, 60, 0 ],
"translation": [ 0, -0.7, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0],
"scale":[ 0.6, 0.6, 0.6 ]
},
"fixed": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"thirdperson_righthand": {
"rotation": [ 75, 45, 0 ],
"translation": [ 0, 2.5, 4],
"scale": [ 0.66, 0.6, 0.6 ]
},
"firstperson_righthand": {
"rotation": [ 0, 45, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.60, 0.60, 0.60 ]
},
"firstperson_lefthand": {
"rotation": [ 0, 225, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.60, 0.60, 0.60 ]
}
}
}
Your "particle": "blocks/wool" in your json file does the breaking block effect. Move your particle line above your "0": "blocks/wool_colored_white".
And why are you telling the mdel file to find the texture "wool"? "Wool" does not exists, use "wool_colored_white" instead.