No Cubes is now open source and needs help with updates and development. This mod has proven to be VERY difficult to update which is why it is now open source. Here are all the pages/information you will need. Good luck.
What if No Cubes had its own world type? The disadvantage is that it won't allow you to use the mod in servers that don't have the mod installed or existing worlds (Unless some kind of converter was made), but in exchange it could have working collision, a huge improvement in look, and no longer blocks that aren't really there. It would allow to save some additional data for every block. It could even be made to work with routable fluids.
An alternative mod idea instead of updating No Cubes.
What if all terrain worked like collapsible blocks like the ones in the Carpenter's Blocks Mod? This way all blocks would be solid and would look very similar to No Cubes. Would something like this be easier to code than updating No Cubes?
I seem to recall edge blocks only being made into simple slopes earlier on. Might be good to take a step back to that appearance temporarily, so we can more easily tell if we get something like the routable fluids in the mod you linked input in (and if we really want to go insane, have it flow according to finite liquids) and make it easier to solve the issue with invisible holes. If it is built right (ie. having it dynamically rather than just using a preset block), it would make changes to get the current 1.0 appearance easier. Might even be possible to have the mesh and render run off the same algorithm to have the ground be where you actually see it.
I'm a dev & I'm now working on a port of NoCubes for 1.12.2. I've already got it working and fully compatible with Optifine & BetterFoliage. Join the discord server if you want to help with the mod/ask questions/view the progress on it.
Don’t forget that the lighting is set based on your video settings, but everything else is changed from on the mods config which can be found at Mod List > NoCubes > Config
There are a bunch of cool options in the config that can make the visuals a lot better. (Beautify textures, change the rendering algorithm, smooth liquids etc.)
No Cubes is now open source and needs help with updates and development. This mod has proven to be VERY difficult to update which is why it is now open source. Here are all the pages/information you will need. Good luck.
-Mod Information
-Proof Of Permission
-No Cubes Github
Update Alternative (No Cubes World Type)
What if No Cubes had its own world type? The disadvantage is that it won't allow you to use the mod in servers that don't have the mod installed or existing worlds (Unless some kind of converter was made), but in exchange it could have working collision, a huge improvement in look, and no longer blocks that aren't really there. It would allow to save some additional data for every block. It could even be made to work with routable fluids.
An alternative mod idea instead of updating No Cubes.
I seem to recall edge blocks only being made into simple slopes earlier on. Might be good to take a step back to that appearance temporarily, so we can more easily tell if we get something like the routable fluids in the mod you linked input in (and if we really want to go insane, have it flow according to finite liquids) and make it easier to solve the issue with invisible holes. If it is built right (ie. having it dynamically rather than just using a preset block), it would make changes to get the current 1.0 appearance easier. Might even be possible to have the mesh and render run off the same algorithm to have the ground be where you actually see it.
Original Post here.
Anyone want to try and code the alternative above?
Bump
Please, can someone continue this mod? Bring it to at LEAST 1.9.4? Someone be a hero!
User: Hey! I can read this!
I'd like to help out in this. Are there people already working on it?
No one is currently working on it. However, Click_Me (The mod author) may help out with the development if you ask.
I just want it to work with optifine, really bummed about it
Main post updated
Sorry for the necro.
I'm a dev & I'm now working on a port of NoCubes for 1.12.2. I've already got it working and fully compatible with Optifine & BetterFoliage. Join the discord server if you want to help with the mod/ask questions/view the progress on it.
Here’s the project on CurseForge
https://minecraft.curseforge.com/projects/nocubes
Don’t forget that the lighting is set based on your video settings, but everything else is changed from on the mods config which can be found at Mod List > NoCubes > Config
There are a bunch of cool options in the config that can make the visuals a lot better. (Beautify textures, change the rendering algorithm, smooth liquids etc.)