Just had a look back at the stuff you've shown us. Did you create a new channel for your packets? You didn't show it but you showed your packet registering, so I just want to make sure. Can we see what you now have for your packet handler? Also try using log prints to make sure everything is getting called as expected.
Just had a look back at the stuff you've shown us. Did you create a new channel for your packets? You didn't show it but you showed your packet registering, so I just want to make sure. Can we see what you now have for your packet handler? Also try using log prints to make sure everything is getting called as expected.
As I already previously mentioned the particle packets work. I have 100% tested and confirmed that the packets work. The issue is with the entity and it's particles and not the packets.
EDIT:
Hurray! I solved the issue. It appears I was spawning the entity incorrectly:
So what about the entity problem? Anyone have any ideas on that?
Just had a look back at the stuff you've shown us. Did you create a new channel for your packets? You didn't show it but you showed your packet registering, so I just want to make sure. Can we see what you now have for your packet handler? Also try using log prints to make sure everything is getting called as expected.
As I already previously mentioned the particle packets work. I have 100% tested and confirmed that the packets work. The issue is with the entity and it's particles and not the packets.
EDIT:
Hurray! I solved the issue. It appears I was spawning the entity incorrectly:
The entity's super constructor didn't even have a player param.
And I fixed it by adding this: