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well, now the problem is that it doesn't turn opaque on fast graphics... so you could just return false in the Block#isOpaqueCube method....
Quote from UpcraftLP» well, now the problem is that it doesn't turn opaque on fast graphics... so you could jsut return false in the Block#isOpaqueCube method....
well, now the problem is that it doesn't turn opaque on fast graphics... so you could jsut return false in the Block#isOpaqueCube method....
depends...is it worth fixing? if it is, i do want to find a proper fix...
Quote from ThomasThePencil» depends...is it worth fixing? if it is, i do want to find a proper fix...
Well it saves some memory which is good for weak computers, but I think you wouldn't notice much effect besides the looks.
well, now the problem is that it doesn't turn opaque on fast graphics... so you could just return false in the Block#isOpaqueCube method....
depends...is it worth fixing? if it is, i do want to find a proper fix...
Well it saves some memory which is good for weak computers, but I think you wouldn't notice much effect besides the looks.