I am making a worm type mob that has a long boy and I am trying to get the trailing body segments to follow each other. The problem is when the entity turns the entire model turns
Is there a way to keep the entity's rotation yaw updating based on heading but disable the model from rotating in accordance to the rotation yaw?
I am making a worm type mob that has a long boy and I am trying to get the trailing body segments to follow each other. The problem is when the entity turns the entire model turns
Is there a way to keep the entity's rotation yaw updating based on heading but disable the model from rotating in accordance to the rotation yaw?
Whats a rotaton yaw?
can you elaborate?
lol.