Implement ISpecialArmor and in damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) return nothing. Like here.
Implement ISpecialArmor and in damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) return nothing. Like here.
It tells me to remove the Override annotation and without it it didn't work.
It tells me to remove the Override annotation and without it it didn't work.
When the @Override annotation gives you an error, it's doing its job and telling you that the method doesn't actually override a super method or implement an interface method. Never remove the @Override annotation from an override method.
Rollback Post to RevisionRollBack
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Hey, guys. It's me again. I was going to ask how do you make unbreakable armor?
Implement ISpecialArmor and in damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) return nothing. Like here.
It tells me to remove the Override annotation and without it it didn't work.
did you implement ISpecialArmor? that's the only cause to that error...
Post on gist what you tried (the class) and name it with .java extension for syntax highlighting
sorry for my bad english I'm Italian
When the @Override annotation gives you an error, it's doing its job and telling you that the method doesn't actually override a super method or implement an interface method. Never remove the @Override annotation from an override method.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.