Is There A Way To Easily Create Mods. DO NOT Post these two.
Mc Mod Gen
MCreator
Also MOST Supported are online mod creators
Any mod generator of any kind will yield negative responses from the forums, no matter if it's local or online. If you didn't write the mod yourself and used a program or website to generate it, we, meaning most regulars, won't (or, rather, cannot in a lot of cases) help you. That simple. People don't like it, there's really no alternative.
As for your question and an actual response, writing the mod yourself is the best way to develop mods. Learn Java, grab a Java IDE (the commonly used one is Eclipse), once you're comfortable in Java, learn how to develop mods using Forge.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Any mod generator of any kind will yield negative responses from the forums, no matter if it's local or online. If you didn't write the mod yourself and used a program or website to generate it, we, meaning most regulars, won't (or, rather, cannot in a lot of cases) help you. That simple. People don't like it, there's really no alternative.
As for your question and an actual response, writing the mod yourself is the best way to develop mods. Learn Java, grab a Java IDE (the commonly used one is Eclipse), once you're comfortable in Java, learn how to develop mods using Forge.
I started with 1.7.10 MrCrayfish's tutorials, then techgeek's. You can browse github too if you are stuck trying to do something, and read some code and try to understand what it is doing.
Me too! I started with 1.8 MrCrayfish's tutorials and then I looked at his 1.7.10's to help me with tools and armors as the code is very very similar and then I went to bedrockminer's
I started with 1.7.10 MrCrayfish's tutorials, then techgeek's. You can browse github too if you are stuck trying to do something, and read some code and try to understand what it is doing.
Me too! I started with 1.8 MrCrayfish's tutorials and then I looked at his 1.7.10's to help me with tools and armors as the code is very very similar and then I went to bedrockminer's
Is there any place I could find written tutorials like these.
There are a number of good tutorials out there, but the Forge platform has changed a lot over the past few years so there are also a lot of out-of-date tutorials getting in your way as well.
I see a lot of references to Wuppy tutorials. I haven't seen them myself, but I hear that they're good.
Also, you are welcome to look at the source code from my mods to help you out. Minecraft Mineralogy in particular is a pretty straight-forward mod.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Those are really the best ones! Learnt modding with them <3
Indeed, I'm not about the other 2 but bedrockminer helped me a lot. Though I'm sad that he no longer has the time to continue to write modding tutorials
Firstly, you may want to learn some java! I have seen several people who attempt modding or plugin making without any coding experience before. some things you may want to download, is eclipse/IDEA, Java JDK,and the src version of forge. First, create .bat files or use command prompt to run "gradlew setupDecompWorkspace" run from inside the forge src folder. then, do the same with "gradlew eclipse". Once you have done both of those, select the eclipse workspace as the eclipse folder inside of the forge src folder. finally, start making your mod! when done with making and testing your mod, run "gradlew build", and a libs file will generate, with obfuscated jar files of your mod. simply shove those into your mc mods folder. hope this helps! bye now!
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What? You expected more? this should be sufficient to throw you into a fit of insanity.
Before you do anything you should really look in to learning java and getting comfortable with it. thenewboston walks you through that part really good.
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Not doing mc modding that much anymore because I am making a full blown game that does not have limitations that mc has. (rip Magiology for now)
I may come back if MC fixes it's rendering pipeline.
Before you do anything you should really look in to learning java and getting comfortable with it. thenewboston walks you through that part really good.
I started with 1.7.10 MrCrayfish's tutorials, then techgeek's. You can browse github too if you are stuck trying to do something, and read some code and try to understand what it is doing.
That's exactly how I learned Spigot development. I downloaded my favorite plugins, viewed their source and saw how to do things.
Is There A Way To Easily Create Mods. DO NOT Post these two.
Mc Mod Gen
MCreator
Also MOST Supported are online mod creators
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14
Eclipse + Basic Java knowledge + Tutorials + Being able to copy/paste and then adjust
That's everything you need for a simple mod ^^
Looking for testers, translators and sounds for
Any mod generator of any kind will yield negative responses from the forums, no matter if it's local or online. If you didn't write the mod yourself and used a program or website to generate it, we, meaning most regulars, won't (or, rather, cannot in a lot of cases) help you. That simple. People don't like it, there's really no alternative.
As for your question and an actual response, writing the mod yourself is the best way to develop mods. Learn Java, grab a Java IDE (the commonly used one is Eclipse), once you're comfortable in Java, learn how to develop mods using Forge.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
My words
Looking for testers, translators and sounds for
I started with 1.7.10 MrCrayfish's tutorials, then techgeek's. You can browse github too if you are stuck trying to do something, and read some code and try to understand what it is doing.
Me too! I started with 1.8 MrCrayfish's tutorials and then I looked at his 1.7.10's to help me with tools and armors as the code is very very similar and then I went to bedrockminer's
Is there any place I could find written tutorials like these.
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14
There are a number of good tutorials out there, but the Forge platform has changed a lot over the past few years so there are also a lot of out-of-date tutorials getting in your way as well.
I made a nice tutorial for how to make tech mods in Minecraft 1.8 using my Power Advantage API ( http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2432350-tutorial-making-a-steam-powered-machine-with-the ), though it wasn't really intended for absolute beginners.
I see a lot of references to Wuppy tutorials. I haven't seen them myself, but I hear that they're good.
Also, you are welcome to look at the source code from my mods to help you out. Minecraft Mineralogy in particular is a pretty straight-forward mod.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
If you prefer text tutorials, I recommend Jabelar's, Wuppy's, and Bedrockminer's.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Those are really the best ones! Learnt modding with them <3
Looking for testers, translators and sounds for
Indeed, I'm not about the other 2 but bedrockminer helped me a lot. Though I'm sad that he no longer has the time to continue to write modding tutorials
Firstly, you may want to learn some java! I have seen several people who attempt modding or plugin making without any coding experience before. some things you may want to download, is eclipse/IDEA, Java JDK,and the src version of forge. First, create .bat files or use command prompt to run "gradlew setupDecompWorkspace" run from inside the forge src folder. then, do the same with "gradlew eclipse". Once you have done both of those, select the eclipse workspace as the eclipse folder inside of the forge src folder. finally, start making your mod! when done with making and testing your mod, run "gradlew build", and a libs file will generate, with obfuscated jar files of your mod. simply shove those into your mc mods folder. hope this helps! bye now!
Before you do anything you should really look in to learning java and getting comfortable with it. thenewboston walks you through that part really good.
Not doing mc modding that much anymore because I am making a full blown game that does not have limitations that mc has. (rip Magiology for now)
I may come back if MC fixes it's rendering pipeline.
Read the posts. I prefer written tutorials.
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14
Look upwards again, we have recommended some tutorials to get you started. You need to learn Java, here's the documentation of the Java basics.
That's exactly how I learned Spigot development. I downloaded my favorite plugins, viewed their source and saw how to do things.