Chocolate stone isn't stone, so it isn't replaced. Both BiomeGenChocolateMountian and BiomeGenChocolateSwap override genTerrainBlocks, and neither of them call super.getTerrainBlocks(), instead calling genBiomeTerrain, which checks for regular stone, rather than chocolate stone.
Thank you, the dirt and grass now spawn in those two biomes.
Although now that I see it I notice that the mountains aren't very "mountainous", like their very short and don't rise up above the ground all that much. do you know if there's a way to make them larger/higher?
Where you create your biome, there is a setHeight part, correct? It takes a BiomeGenBase.Height as a parameter, which means you can do new Height(float1, float2) where float1 is the base height (-1.0 to 1.0)and float2 is the height variation (minimum 0). Look at vanilla biome registration for examples. Passing 0.0F will make it flat, passing 0.5F will be plenty mountainous.
Rollback Post to RevisionRollBack
Click this banner for a list of illegal mod distributors -- only download from legal sites!