How would I make it so that when my custom mobs spawn they always have armor?
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Override EntityLiving#addRandomArmor to call EntityLiving#setCurrentItemOrArmor for each slot. Look at the default implementation to see how vanilla mobs are equipped with random armour.
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Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.