The Meaning of Life, the Universe, and Everything.
Join Date:
7/1/2015
Posts:
52
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I wouldn't reccomend using McAnimator. IF your really desperate and don't want to code you can use Tabula and LLibrary which is a little bit easier. Otherwise you have to code them in. If you want to look for some examples, you could look into ModelBiped, or you could look at some example code I have used in my mods.BTW Your mod is not crashing because of the model. It is crashing because of the Proxy. When did you change your packages?
ModernPatriot i did take a look at crash i mean my texturewould not load up animation where to pust files it was just confusing but i will look for basic java and minecraft modding tut (oracles)
I need help to puts Mcanimator to code in my mod?
http://www.dd-studios.net/index.php/mcanimator-tutorials/9-mcanimator-guides/19-how-to-add-the-model-to-your-mod
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Well i tried but nothing happend i got a crash :http://pastebin.com/UdaGWUuR
SO has anyone used MCanimator if so tell me how you did it cause I cant get it at all
I wouldn't reccomend using McAnimator. IF your really desperate and don't want to code you can use Tabula and LLibrary which is a little bit easier. Otherwise you have to code them in. If you want to look for some examples, you could look into ModelBiped, or you could look at some example code I have used in my mods.BTW Your mod is not crashing because of the model. It is crashing because of the Proxy. When did you change your packages?
"spectra.mod.lacron.ClientProxy"
Put this in your model FIle:
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
/* Animation Start (Arms) */
float prog = 0.1F;
this.leftarm.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.rightarm.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
/* Animation Start (Legs) */
this.leftleg.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.rightleg.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
this.leftleg_1.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.rightleg_1.rotateAngleX = MathHelper.cos(prog * 0.6662F + (float)Math.PI) * 1.4F * prog;
this.rightleg_1.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightleg_1.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
/* End Animation */
JurassiCraft Coder
ModernPatriot i did take a look at crash i mean my texturewould not load up animation where to pust files it was just confusing but i will look for basic java and minecraft modding tut (oracles)
The crash log wasnt confusing at all the first line of the crash is:
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: spectra.mod.lacron.ClientProxy
Which means you probably re-named your proxy package
JurassiCraft Coder
lol thx for info MagiklsFresh and i will try using your suggestions Thank you
Yea no problem, it may seem a little bit confusing at first if you try to code the animations in, just look for:
"public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { "
in your model file, add @Override and add the code above.
JurassiCraft Coder
umm i am using eclipse so do You know any Modelmakers or i have a question how do i download the ichuin
Techne or Tabula
JurassiCraft Coder
So went back to techne anyone have any tips that will help me out anything will help