I've been trying my hand at modding with Forge and Minecraft 1.8 and I'm having trouble getting my block to render. It renders fine in my inventory and my hand, but when I place it, it just looks like a purple and black block (see screenshot 1). I've done the three render .json files, the blockstate one, the models.block and the models.item ones, and I have put the texture in the right place (see screenshot 2) I've checked it a dozen times and I'm positive they're all where they should be. So why am I getting:
[10:00:54] [Client thread/ERROR] [FML]: Model definition for location adamantiumbase:adamantine_ore#normal not found
Blockstates files go in assets/<modid>/blockstates, not assets/<modid>/models/blockstates.
Rollback Post to RevisionRollBack
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Hey everyone,
I've been trying my hand at modding with Forge and Minecraft 1.8 and I'm having trouble getting my block to render. It renders fine in my inventory and my hand, but when I place it, it just looks like a purple and black block (see screenshot 1). I've done the three render .json files, the blockstate one, the models.block and the models.item ones, and I have put the texture in the right place (see screenshot 2) I've checked it a dozen times and I'm positive they're all where they should be. So why am I getting:
[10:00:54] [Client thread/ERROR] [FML]: Model definition for location adamantiumbase:adamantine_ore#normal not found
Blockstates files go in assets/<modid>/blockstates, not assets/<modid>/models/blockstates.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Oh gosh how come I didn't see that thanks for pointing that out I was really stuck
I am having the same problem, how do you solve it?