I had a really cool idea for a mod I want to make that would add more realistic looking wolfs into minecraft but I don't know the first thing about mod making. Can someone please either make a tutorial for me or link me to one(help making the mod would be appreciated too)(preferably 1.8 please) Thanks!
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Making new mobs is a rather complicated affair, and probably not the best place for you to start with modding. Don't take this as discouragement though, you can definitely do it! I suggest you start with some more basic modding tutorials that will teach you through how mods work, building items, blocks & tools, from which you can delve into creatures! Most modders will recommend going through beginner Java tutorials before starting to mod Minecraft. I personally didn't but came from a good understanding of computer logic & patience so it came to me in good time. If you find the next step confusing, then Java tutorials are probably for you. You can find a plethora through Google, though having never used them I can't recommend which ones are good.
As for learning to mod Minecraft specifically, I followed tutorials of some users on this forum:
Wuppy Gaming- Really good introduction into how you should set your mod out. A lot of modders miss this step, then come to us for help with code that looks like a nightmare. The most important aspect of coding is to have it easily understandable, especially if you want help from the community when you get stuck on a method (which will happen, even the diamond miners on here can be found asking for help). TheXFactor117 - Uses a slightly different way of setting up the mod class, he likes to use lots of reference classes. These can mean you take a while to get your mod started, but it's much easier to expand on once you have a basic mod running. These tutorials are all text based. Mr. Crayfish - A video tutorial based modder, I've found his tutorials really useful for setting up functional items, special blocks, tools etc. A good one to watch after you've got the basics together from the first two.
Through these tutorials you should be able to build a mod that can do things like generate ores, add new tools and weapons, new functional blocks and crafting recipes. More complex ideas such as terrain generation, custom mobs, modifying vanilla objects (instead of just adding your own) can be found online, a good one is Jabelar's Blog. If you can't figure out how to make your code do something even with these tutorials, then there are a few more things you can do:
Search "Minecraft Forge (version number) (what you want to achieve) modding tutorial" in google, there are many more tutorials and blogs that I haven't mentioned that will show you how to achieve new things.
Use the advanced search function on this forum to search specific forums for a post. Searching something like "Allow flying on armor" or "player invisible" within the Mod Development forum will show you posts that previous users have made on the topic, often with a response that you can use.
Failing all that, make a post on the Mod Development page in this forum with what you're trying to achieve, your code so far (in a spoiler) and any error logs if you have them.
The most important part though, is to take the time to learn. Whilst you're getting started you'll make lots of little mistakes, your code won't compile, items won't initiate and it may take a while to get your mod running. Be patient with it, look at each component when you're going over your code and make sure it makes sense. Please don't think "It's broke" and just tell someone to fix it. You won't learn much about making good mods that way
Though if you're insistent on going straight into mob coding, here is Jabelar's tutorial on creating custom mobs, and TheXFactor117 has a tutorial for creating mobs in 1.7 in his "old tutorials" section. Tutorials for 1.8 are slow to come out as 1.8 changed a lot of how the game is processed, and modders are still working out the bugs. I suggest you follow the 1.7 tutorials to figure out the basics, then use the vanilla 1.8 classes to guide you into updating.