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I did a little testing with one of my guis. It doesn't matter if your gui pauses the game or not, but if you use the keyTyped method it works.
Alright, I'll put keytyped in, when I rebuild my gui code. I wrecked in trying everyon's ideas I thought, keytyped was replaced with keypressed
To add a curiosity, I'll have to use the raw keycode for this method, instead of KeyBoard_K right ?
Thank you Laurieliu!, it worked, finally, still trying to solve the pause issue, but tha'ts probably the lowest thing on the list. I'm just hay it finally works. I've credited you and Jabelar both, in code, and mcmodinfo
I did a little testing with one of my guis. It doesn't matter if your gui pauses the game or not, but if you use the keyTyped method it works.
Alright, I'll put keytyped in, when I rebuild my gui code. I wrecked in trying everyon's ideas I thought, keytyped was replaced with keypressed
To add a curiosity, I'll have to use the raw keycode for this method, instead of KeyBoard_K right ?
Thank you Laurieliu!, it worked, finally, still trying to solve the pause issue, but tha'ts probably the lowest thing on the list. I'm just hay it finally works. I've credited you and Jabelar both, in code, and mcmodinfo