Quote from EnderTheGamer01»wait its saying it doesn't work
this.setBlockTextureName() is undefined for type prisonwall
Quote from TheXFactor17»
Remove the parameters in the "public fancywall" method, and change "super(materialln)" to "super(Material.rock)" - you can change rock to other materials.
Quote from TheXFactor17»Try putting this.setBlockTextureName above this.setCreativeTab. I've seen this to be an error for some people. Also make sure your texture is in the right location path wise.
Quote from EnderTheGamer01»this is my new add block line in my main file
public static Block PrisonWall = new PrisonWall(3000, Material.rock).setUnlocalizedName("PrisonWall").setBlockTextureName(Constants.Dishonored Mod:PrisonWall);
it wants me to import the things underlined in red and in bold. What do i import?
Quote from EnderTheGamer01»it wants me to import the things underlined in red and in bold. What do i import?