//If the block's drop is an item.
@Override
public Item getItemDropped(int metadata, Random random, int fortune) {
return Items.Stick;}
//Sets the quantity dropped. it ranges from 4 to 1
public int quantityDropped(Random par1Random)
{
return par1Random.nextInt(4) + 1;
}
How do you make a custom ore drop your custom item?