The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
following the guide at , I was working on getting my ore (if you saw my other thread where i was having troubles with my mod initially and it didn't save right so i rewrote it entirely you'd know it's called ToonMetal Ore) to generate so I could enable the collection of and use of my ore and it's items in survival mode, but when i finished writing the script for it and attempted to run it, minecraft started up normally, but when i created a world, the world creation screen was up for like five minutes (a bit very long) and when i got into the game the framerate was basically 0 and the chunks barely loaded, and i looked at the console and found HEAPS of chunk latency errors. i disabled the calls to the ore generation script and it started working properly again.
public class ToonMetalOreGen implements IWorldGenerator {
@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
switch(world.provider.dimensionId) {
case -1 : generateNether(world, random, chunkX*16, chunkZ*16);
case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);
}
}
public void generateSurface(World world, Random random, int x, int z) {
for(int i = 0; i < 13; i++) {
int Xcoords = x * random.nextInt(16);
int Ycoords = random.nextInt(256);
int Zcoords = z * random.nextInt(16);
new WorldGenMinable(Fomc.ToonMetalOre, 50).generate(world, random, Xcoords, Ycoords, Zcoords);
}
}
private void generateNether(World world, Random random, int x, int z) {
}
}
the calls and functions in the main script linked to running the world generation script
public static ToonMetalOreGen TMOGen1 = new ToonMetalOreGen();
public Fomc() {
GameRegistry.registerWorldGenerator(TMOGen1, 1);
}
all the functions above are in the correct place as far as I know
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
Bumps anyone?
it works fine if i put the calls in the main script into //'es, but then it doesn't generate my ore.
but if i want my ore to be generated, and take the //'es back away so it calls the world generation script, it goes all buggy again.
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
yeah i turned it down to 6 but at 6 the world gen almost stopped it was so slow
so i turned it back up and it was merely very slow again
EDIT:
at first i was just following the guide on the youtube video and i thought that was the amount generated per vein and i was right
but that doesn't fix the worldgen problems
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
here's what i get in the console when i don't have the calls to the script in //'es to stop it from running:
[WARNING: LOTS OF CONSOLE OUTPUT WILL TAKE UP LOTS OF SPACE]
[15:01:23] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:01:24] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:01:24] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[15:01:25] [main/INFO] [FML]: Forge Mod Loader version 7.2.211.1121 for Minecraft 1.7.2 loading
[15:01:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_05, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre8
[15:01:25] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
[15:01:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:01:27] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work!
[15:01:31] [main/ERROR] [FML]: The minecraft jar file:/C:/Users/Sam/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.2.1121/forgeSrc-1.7.2-10.12.2.1121.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!
[15:01:31] [main/ERROR] [FML]: FML has been ordered to ignore the invalid or missing minecraft certificate. This is very likely to cause a problem!
[15:01:31] [main/ERROR] [FML]: Technical information: ClientBrandRetriever was at jar:file:/C:/Users/Sam/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.2.1121/forgeSrc-1.7.2-10.12.2.1121.jar!/net/minecraft/client/ClientBrandRetriever.class, there were 0 certificates for it
[15:01:31] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
[15:01:31] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:01:31] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:01:35] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[15:01:51] [main/INFO]: Setting user: Player464
[15:02:01] [Client thread/INFO]: LWJGL Version: 2.9.0
[15:02:09] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[15:02:09] [Client thread/INFO] [FML]: MinecraftForge v10.12.2.1121 Initialized
[15:02:10] [Client thread/INFO] [FML]: Replaced 182 ore recipies
[15:02:10] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[15:02:10] [Client thread/INFO] [FML]: Searching C:\Modding\Forge_1.7.2\eclipse\mods for mods
[15:02:14] [Client thread/ERROR] [FML]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[15:02:23] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
[15:02:26] [Client thread/WARN] [FML]: The mod FMLMod:FoMC{.01 pre-alpha} is attempting to register a block whilst it it being constructed. This is bad modding practice - please use a proper mod lifecycle event.
[15:02:26] [Client thread/WARN] [FML]: The mod FMLMod:FoMC{.01 pre-alpha} is attempting to register a block whilst it it being constructed. This is bad modding practice - please use a proper mod lifecycle event.
[15:02:26] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Fortress of Minecraft
[15:02:27] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[15:02:27] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[15:02:27] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[15:02:27] [Client thread/INFO] [FML]: Applying holder lookups
[15:02:27] [Client thread/INFO] [FML]: Holder lookups applied
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
ok how do i extract the source code from the forge gradle folder thing? i'm gonna upload it to mediafire and see if either of you two can find out what the problem is.
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
Run gradlew.bat with the argument set to build(gradlew.bat build). It should do its thing and then the .jar will pop up in the /build/libs/ folder. Be sure to configure your build.gradle file too.(google a tutorial or something :P)
Rollback Post to RevisionRollBack
If I helped you then please press the button.
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
Run gradlew.bat with the argument set to build(gradlew.bat build). It should do its thing and then the .jar will pop up in the /build/libs/ folder. Be sure to configure your build.gradle file too.(google a tutorial or something :P)
i know how to build it, i don't know how to get the source out of it, uncompiled
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
in fact i have a forum set up in WIP mods. yeah i decided to upload it
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
int Xcoords = x * random.nextInt(16);
int Ycoords = random.nextInt(256);
int Zcoords = z * random.nextInt(16);
I doubt the tutorial uses multiply on coordinates. Try add.
actually the tutorial did use the multiply. i will try add though
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
i can't believe it that fixed it. thanks for mentioning + instead of * GotoLink. you fixed everything
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2012
Posts:
67
Minecraft:
yackaro
Member Details
by the way, how do i set it to spawn in after the rock? i can only find it on cave surfaces, i'm tunneling like huge tunnels and i can only find regular ores. what do i have to set GameRegistry.registerWorldGenerator(TMOGen1, thisnumberrighthere); to to make it spawn just after normal stone?
Rollback Post to RevisionRollBack
Life is great when viewed from some angles. - Life sucks when viewed from others. - Right now, everyone is viewing life at the sucky angles.
They have no reason to, but they do it anyway. - Some of these people commit suicide. - Some do genocide. - Some just feel the need to mercilessly rebel.
And in doing so, they become one of the sucky angles that life can be viewed from. - And then others see it, and it spreads to them. - Don't let it spread to you. - Just ignore it.
If enough people ignore it, it will go away, fade, and all will be good again.
The ore generation script
package com.fomc.block.worldgeneration;
import java.util.Random;
import com.fomc.common.Fomc;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;
public class ToonMetalOreGen implements IWorldGenerator {
@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
switch(world.provider.dimensionId) {
case -1 : generateNether(world, random, chunkX*16, chunkZ*16);
case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);
}
}
public void generateSurface(World world, Random random, int x, int z) {
for(int i = 0; i < 13; i++) {
int Xcoords = x * random.nextInt(16);
int Ycoords = random.nextInt(256);
int Zcoords = z * random.nextInt(16);
new WorldGenMinable(Fomc.ToonMetalOre, 50).generate(world, random, Xcoords, Ycoords, Zcoords);
}
}
private void generateNether(World world, Random random, int x, int z) {
}
}
the calls and functions in the main script linked to running the world generation script
public static ToonMetalOreGen TMOGen1 = new ToonMetalOreGen();
public Fomc() {
GameRegistry.registerWorldGenerator(TMOGen1, 1);
}
all the functions above are in the correct place as far as I know
it works fine if i put the calls in the main script into //'es, but then it doesn't generate my ore.
but if i want my ore to be generated, and take the //'es back away so it calls the world generation script, it goes all buggy again.
I'm working on an open-source mod called Craft++. Check it out!
50 blocks is a lot per vein...
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
so i turned it back up and it was merely very slow again
EDIT:
at first i was just following the guide on the youtube video and i thought that was the amount generated per vein and i was right
but that doesn't fix the worldgen problems
here's what i get in the console when i don't have the calls to the script in //'es to stop it from running:
[WARNING: LOTS OF CONSOLE OUTPUT WILL TAKE UP LOTS OF SPACE]
[15:01:24] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:01:24] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[15:01:25] [main/INFO] [FML]: Forge Mod Loader version 7.2.211.1121 for Minecraft 1.7.2 loading
[15:01:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_05, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre8
[15:01:25] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
[15:01:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:01:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:01:27] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work!
[15:01:31] [main/ERROR] [FML]: The minecraft jar file:/C:/Users/Sam/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.2.1121/forgeSrc-1.7.2-10.12.2.1121.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!
[15:01:31] [main/ERROR] [FML]: FML has been ordered to ignore the invalid or missing minecraft certificate. This is very likely to cause a problem!
[15:01:31] [main/ERROR] [FML]: Technical information: ClientBrandRetriever was at jar:file:/C:/Users/Sam/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.2.1121/forgeSrc-1.7.2-10.12.2.1121.jar!/net/minecraft/client/ClientBrandRetriever.class, there were 0 certificates for it
[15:01:31] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
[15:01:31] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:01:31] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:01:35] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[15:01:51] [main/INFO]: Setting user: Player464
[15:02:01] [Client thread/INFO]: LWJGL Version: 2.9.0
[15:02:09] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[15:02:09] [Client thread/INFO] [FML]: MinecraftForge v10.12.2.1121 Initialized
[15:02:10] [Client thread/INFO] [FML]: Replaced 182 ore recipies
[15:02:10] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[15:02:10] [Client thread/INFO] [FML]: Searching C:\Modding\Forge_1.7.2\eclipse\mods for mods
[15:02:14] [Client thread/ERROR] [FML]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[15:02:23] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
[15:02:26] [Client thread/WARN] [FML]: The mod FMLMod:FoMC{.01 pre-alpha} is attempting to register a block whilst it it being constructed. This is bad modding practice - please use a proper mod lifecycle event.
[15:02:26] [Client thread/WARN] [FML]: The mod FMLMod:FoMC{.01 pre-alpha} is attempting to register a block whilst it it being constructed. This is bad modding practice - please use a proper mod lifecycle event.
[15:02:26] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Fortress of Minecraft
[15:02:27] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[15:02:27] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[15:02:27] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[15:02:27] [Client thread/INFO] [FML]: Applying holder lookups
[15:02:27] [Client thread/INFO] [FML]: Holder lookups applied
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[15:02:29] [Sound Library Loader/INFO]: Sound engine started
[15:02:34] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[15:02:34] [Client thread/INFO]: Created: 512x256 textures/items-atlas
[15:02:35] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
[15:02:35] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Fortress of Minecraft
[15:02:37] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[15:02:38] [Client thread/INFO]: Created: 512x256 textures/items-atlas
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[15:02:40] [Sound Library Loader/INFO]: Sound engine started
[15:02:43] [MCO Availability Checker #1/ERROR]: Couldn't connect to Realms
[15:03:12] [Server thread/INFO]: Starting integrated minecraft server version 1.7.2
[15:03:12] [Server thread/INFO]: Generating keypair
[15:03:13] [Server thread/INFO]: Converting map!
[15:03:13] [Server thread/INFO]: Scanning folders...
[15:03:13] [Server thread/INFO]: Total conversion count is 0
[15:03:14] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[15:03:15] [Server thread/INFO] [FML]: Applying holder lookups
[15:03:15] [Server thread/INFO] [FML]: Holder lookups applied
[15:03:17] [Server thread/INFO] [FML]: Loading dimension 0 (This is the world i'm generating) (net.minecraft.server.integrated.IntegratedServer@575420f9)
[15:03:18] [Server thread/INFO] [FML]: Loading dimension 1 (This is the world i'm generating) (net.minecraft.server.integrated.IntegratedServer@575420f9)
[15:03:18] [Server thread/INFO] [FML]: Loading dimension -1 (This is the world i'm generating) (net.minecraft.server.integrated.IntegratedServer@575420f9)
[15:03:18] [Server thread/INFO]: Preparing start region for level 0
[15:03:19] [Server thread/INFO]: Preparing spawn area: 0%
[15:03:20] [Server thread/INFO]: Preparing spawn area: 1%
[15:03:21] [Server thread/INFO]: Preparing spawn area: 2%
[15:03:22] [Server thread/INFO]: Preparing spawn area: 3%
[15:03:26] [Server thread/INFO]: Preparing spawn area: 4%
[15:03:28] [Server thread/INFO]: Preparing spawn area: 4%
[15:03:31] [Server thread/INFO]: Preparing spawn area: 4%
[15:03:32] [Server thread/INFO]: Preparing spawn area: 4%
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[15:10:25] [Netty Client IO #0/INFO] [FML]: Server protocol version 1
[15:10:25] [Netty IO #1/INFO] [FML]: Client protocol version 1
[15:10:25] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected] pre-alpha
[15:10:25] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[15:10:25] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[15:10:25] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[15:10:25] [Server thread/INFO]: Player464[local:E:51f5c2bb] logged in with entity id 259 at (114.5, 65.0, 250.5)
[15:10:25] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[15:10:25] [Server thread/INFO]: Player464 joined the game
[15:10:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5936ms behind, skipping 118 tick(s)
[15:10:40] [Client thread/INFO]: Warning: Clientside chunk ticking took 115 ms
[15:10:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 212 ms
[15:10:48] [Client thread/INFO]: Warning: Clientside chunk ticking took 330 ms
[15:10:48] [Client thread/INFO]: Warning: Clientside chunk ticking took 104 ms
[15:10:51] [Client thread/INFO]: Warning: Clientside chunk ticking took 288 ms
[15:10:56] [Client thread/INFO]: Warning: Clientside chunk ticking took 353 ms
[15:10:56] [Client thread/INFO]: Warning: Clientside chunk ticking took 291 ms
[15:10:57] [Client thread/INFO]: Warning: Clientside chunk ticking took 472 ms
[15:11:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14535ms behind, skipping 290 tick(s)
Edit:ed into a spoiler tag lol
int Ycoords = random.nextInt(256);
Stone doesn't go that high!
Put your console log in [spoiler ] tags.
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
Edit:
i set it to 45 gonna try it with that
EditAgain:
Nope, didn't work, still does it
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
i know how to build it, i don't know how to get the source out of it, uncompiled
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
Edit:
oddly enough there was a minecraft installation in \eclipse\.
i did find the source java files in \src\ though
int Ycoords = random.nextInt(256);
int Zcoords = z * random.nextInt(16);
I doubt the tutorial uses multiply on coordinates. Try add.
actually the tutorial did use the multiply. i will try add though