Hello, I'm trying to update my mod to 1.7.2 and I have everything working except for my custom biome. I'm not sure how to register it anymore being that GameRegistry.addBiome() seems to be gone. I tried using BiomeDictionary.registerBiomeType() but that didn't seem to work.
Is there a replacement for GameRegistry.addBiome() or do I need to wait for forge to add something else?
From what I can tell, you might be able to subscribe a method to the Forge event WorldTypeEvent.InitBiomeGens, but that requires defining a new GenLayer. I've been looking around the code, but I currently have no idea how to actually register a biome with this event. The only other ways I see to add a new biome are with a new dimension or a new world type. Hopefully, the people working on Forge will add an easier way to register biomes, but for now, this is all I have.