So, I've decided to pull apart a mod recently to have a look at what makes it tick and experiment with the files inside. The problem is that this mod changes the original files within Minecraft so when decompiled, you can't tell which files have been modded.
I come to you guys asking what I should do to find and seperate these files in amongst the sea of other unmodded files. So... where do I start?
First, locate the mod you downloaded and have a look at the contents of the download. Note the names of all the .class files inside it.
If you use MCP, you should have access to the deobfuscation tables used by MCP.
Open the conf folder in your MCP workspace, and locate the file called client.srg. Open the file in a raw text editor, and search the names of the .class files, excluding their file extension to find the classes. For instance, if you found the file "adq.class", you would search "adq" in "client.srg" and find out that the modified class is Chunk.
I come to you guys asking what I should do to find and seperate these files in amongst the sea of other unmodded files. So... where do I start?
If you use MCP, you should have access to the deobfuscation tables used by MCP.
Open the conf folder in your MCP workspace, and locate the file called client.srg. Open the file in a raw text editor, and search the names of the .class files, excluding their file extension to find the classes. For instance, if you found the file "adq.class", you would search "adq" in "client.srg" and find out that the modified class is Chunk.
Thanks very much.