Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
What version of forge/minecraft are you using? The obfuscated function you used doesn't exist, and it gives me errors on the avoidPlayer and avoidPigmen methods unless I use floats instead of doubles.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Sorry man, it worked for me. But it also caused some serious lag issues if you had a lot of mobs in the area (100+).
A better solution to what you are looking for is maybe to take the code from the EntityAIAvoid code and make a new entity AI that flees from the target when it's low on hp. It would be a lot more simple and avoid a lot of the issues we are having here
Edit: it would also solve the lag issues I experienced when using that code with a large group of mobs
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Sorry man, it worked for me. But it also caused some serious lag issues if you had a lot of mobs in the area (100+).
A better solution to what you are looking for is maybe to take the code from the EntityAIAvoid code and make a new entity AI that flees from the target when it's low on hp. It would be a lot more simple and avoid a lot of the issues we are having here
Edit: it would also solve the lag issues I experienced when using that code with a large group of mobs
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
What version of forge/minecraft are you using? The obfuscated function you used doesn't exist, and it gives me errors on the avoidPlayer and avoidPigmen methods unless I use floats instead of doubles.
change the floats to doubles then, just keep the same number in there. and for the obfuscated function just use the
and change the
to
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Yeahhh it just runs away no matter what. I think it's because I'm using 1.5.2, not 1.6
A better solution to what you are looking for is maybe to take the code from the EntityAIAvoid code and make a new entity AI that flees from the target when it's low on hp. It would be a lot more simple and avoid a lot of the issues we are having here
Edit: it would also solve the lag issues I experienced when using that code with a large group of mobs
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I'll give that a shot. No worries, thanks man