I currently have a block, with all of it's attributes stored as a NBT .dat file which loads the block into the game on runtime. However, I do not know how to specify the texture. I, as of 1.4.2, just used Modloader.addOverride(), but that does not exist anymore. I don't have a BlockWhatever class, because the information is stored in an NBT dat. My question is this:
How can I using the NBT dat store the texture and then put it onto the block?
How can I using the NBT dat store the texture and then put it onto the block?
Code:
Thanks for any help.