I am working on a mod with turrets that shoot the closest entity with a custom projectile. Right now the way I'm doing that is by making my turret an EntityLiving that implements IRangedAttackMob, so that I can get EntityAIWatchClosest. Unfortunately, this isn't working very well, because my turrets now move when they get hit, even though they are supposed to be stationary. Also, I'm having to spawn them from eggs. Is there some way to fix these problems while keeping them as EntityLiving, or is there a better way to make turrets?
Thanks in advance for any help.
I use this to stop my dummy from moving.
That's exactly what I needed! Thanks.
[EDIT] It looks like they don't track entities or fire now. Any ideas what's happening?