I might be missing something simple, but I'm still learning a few things: I've never used hashMap before but I do know how to use it. That aside, the problem I am having is, I've tracked down how skins are downloaded and loaded into the buffer (more or less). Now it seems like the key used to retrieve the skins is particularly the skins URL. (http://s3.amazonaws.com/MinecraftSkins/s.png, s = username under this certain circumstance) Now what I've seen is the texture is bound, and that's that. But, what I am having trouble with is reapplying a different skin that has been put into the hashMap onto a character.
I can't do a simple Entity texture redefine, because thats a string and I can't grab it from the buffer like that. All the local textures can be retrieved with "/mob/dragon.png", etc just fine with that.
Like I said, I'm new to java buffers, hashMap, so forgive me if this sounds easy.
Basically, anyone know a quick way to pull the .image from the hashMap and re-apply.
In this scenario, I wrote a function that is called given that certain circumstances are met. But just can't finish it. I'm working on an interesting single player mod. Any help is appreciated, thank you.
i dont know any coding but i hope you get help soon... i think if u told what mod u were working on (are you working on the animated skins mod that u posted a vid on someones post about) you might get more recognission
Rollback Post to RevisionRollBack
I could put something clever here... but i decided not to...