How do you port a single player mod to work in multiplayer without the server host to have to install the mod to their server. My mod doesn't create any new blocks, items, etc. It only edits client features and is just a patch. No new class. Just edits EntityPlayer.java
How do i get the edited EntityPlayer to work in SMP by just installing it to your client-side
EXAMPLE MODS THAT DO THIS: rei minimap, zombe modpack, smart movement, water shader alpha, etc.
Please help. I know coding and i am NOT a noob. Just need help on this :biggrin.gif:
How do you port a single player mod to work in multiplayer without the server host to have to install the mod to their server. My mod doesn't create any new blocks, items, etc. It only edits client features and is just a patch. No new class. Just edits EntityPlayer.java
How do i get the edited EntityPlayer to work in SMP by just installing it to your client-side
EXAMPLE MODS THAT DO THIS: rei minimap, zombe modpack, smart movement, water shader alpha, etc.
Please help. I know coding and i am NOT a noob. Just need help on this :biggrin.gif:
Well, you don't really need to port, unless it's a total client change.
You don't have to change anything at all. Some things aren't possible to change from the client (E.G. making you invincible if you're wearing leather armor), while some things are (E.G. making grass blocks have the iron block texture on the top; adding new elements to the HUD).
How do i get the edited EntityPlayer to work in SMP by just installing it to your client-side
EXAMPLE MODS THAT DO THIS: rei minimap, zombe modpack, smart movement, water shader alpha, etc.
Please help. I know coding and i am NOT a noob. Just need help on this :biggrin.gif:
Not sure though I havn't done much SMP coding
I'm coding in ssp but I just want it to load and work on smp. I know it can be done since there are multiple mods that do this
Well, you don't really need to port, unless it's a total client change.
I am just adding new methods into EntityPlayer