The modpack emphasizes a challenging survival experience where you must juggle your hydration, body temperature and sanity; where you must take care not to allow structure collapse or landslides when building/digging; where you must carefully construct every tool and weapon via Tinkers' Construct; and where, through hard work, you can unlock your inventory slots and expand your life bar!
The pack is DIFFICULT, and not intended for casual players. Read this Starter's Guide to get a feel for what dangers you'll immediately have to contend with.
Aside from dropping two mods, the most important change to mention is a new file and folder I've added.
Your pack directory should now have an empty folder called mods-carryover.
Since Technic pack updates delete and re-install all files in the mods folder, any mods you've added (like Optifine or WAILA) will be removed. Place those mods into this new folder.
Then, after every time you update the modpack, run the new file called _RUNME_AFTER_PACK_UPDATE.bat. This will copy the contents of the mods-carryover folder to the mods folder.
Hopefully this will slightly simplify your efforts to re-install the mods every pack update.
Here is the changelog:
-Added file: _RUNME_AFTER_PACK_UPDATE.bat. Place additional mods like OptiFine into the "mods-carryover" folder, and run the .bat file to copy that folder's contents to the /mods folder. Do this after EVERY modpack update, since the update deletes non-modpack mods from the /mods folder.
-Removed Mo' Creatures mod. Mobs were invisible for some reason.
-Removed Portal Gun mod (and AsieLib mod). The gun and boots are too OP, and the gun recipe can't be re-written with CraftTweaker.
-Revamp mod is now bundled with the modpack.
-Disabled Mekanism Digital Miner and Factories.
-Added Niesan Mojito recipe to the Mr. Crayfish Blender.
The mods-carryover folder should now be included by default, containing a _README file that explains how to hold on to mods between pack updates. Atlas' Library has been removed from the pack for now, which means you won't have that Yes/No popup after every bootup. The related mods acquired by AL have either been bundled with the pack or removed. As a result, you will now need to download JourneyMap separately. Put it into the mods-carryover folder.
All three of my mods, Village Names, Not Enough Cats, and ChocoCraft Plus have received updates, so they've been updated in the pack.
Mo Creatures was re-added to the pack. It turns out that the bug was due to the filename having + symbols. Go figure.
Correspondingly, I've removed all the + symbols from all other mod names.
There were a number of other updates, but those were the major ones.
-Added GO logo to title screen
-Updated resourcepack: Texture Update Backport became Modernity, v3.2.0. TUBackport will no longer be used and can be deleted from your resourcepacks folder.
-Updated mod: ChocoCraft Plus to v4.2.4. Fixed very resource-costly spawning code.
-Updated mod: Not Enough Cats to v1.4.0
-Updated mod: Village Names to v3.2.3a
-Removed redundant textures in GO_resources.zip
-Removed Saddle from Minebay
-Added Kale Seed to Minebay
Once again, all three of my mods were updated. ChocoCraft Plus in particular was running a pretty severely un-optimized spawning, code which has caused TPS issues on some peoples' worlds.
-Updated mod: Fossils and Archaeology Revival to 7.3.2. There are too many updates and additions to list them all.
-Fixed biome conflicts in F&A
-Added mod: LLibrary, a dependency of Fossils and Archaeology
-Added mod: Real First Person 2. This adds a third F1 setting that renders your body while you're in first-person mode.
-Added mod: Hunger Overhaul
-You should now be able to harvest vanilla crops on right-click
-Added mod: Serene Seasons!
-Now, crops only grow during certain seasons of the year, unless they're underneath Greenhouse Glass
-Added mod: Restructured--bringing many new buildings to villages and worldgen
-Removed mod: Mo' Villages--it's now redundant with Restructured
-Updated mod: Not Enough Pets to v2.0.0--you can now find parrots in jungles!
-Tamed cats now follow you
-Updated mod: ChocoCraft Plus to v4.2.5--Chocobos should no longer spawn in unintended dimensions
-Updated resource pack: Modernity to v3.2.1. Version 3.2.0 will be ignored and can be manually removed from your resourcepack folder.
-Endermen no longer grief blocks
-Growthcraft Thistle spreads more slowly
-Added Mekanism Enrichment Chamber recipe to deconvert Concrete into Concrete Powder
-Added langfile name for MoCreatures Roach
-Added death sound effect for MoCreatures Elephant
Updated to v220.127.116.11, another decent-sized update!
-Et Futurum's Stripped Logs have been enabled, and UpToDate's disabled.
-Basalt no longer generates in the Overworld. It now generates in the Nether as extrusions near lava level.
-Village Greenhouses have reverted to vanilla blocks only. Maintaining modded blocks between modpack updates is too difficult.
-Added mod: ASMC, which backports many modern sounds
-Added mod: Lan UPNP, to allow VNP-like connections
-Added mod: Lan Host Skin (Re-)Fix(ed), which fixes issues displaying player skins when on a LAN connection
-Updated mod: Biomes o' Plenty to v18.104.22.1688 - too many changes to list here
-Updated mod: Village Names to v3.3.1 - better name generator, villager tick performance, new villager trades
-Updated mod: Not Enough Pets to v2.1.0 - pets no longer teleport to you
-Updated mod: UpToDateMod to v2.1.1 - now including Suspicious Stew and new wooden boat types
-Updated mod: Serene Seasons - minor typo correction
-Updated resource pack: Modernity to v3.3.0. Version 3.2.1 will be ignored and can be manually removed from your resourcepack folder.
Giving the upcoming Nether Update a run for its money!