Where there is preparation, there is no fear!!!
---Moo Duk Kwan Founder Hwang Kee
As the sun rises over this new world, you must explore, defend....survive.
how long can you last on this hostile planet? How long can you muster the will
to proceed? Only time will tell if you have the will to live...to escape.
About... Build and defend your home from hordes of mobs that will do what ever it takes to get to you! Use your cunning survival skills to evade the hordes of armed zombies as they relentlessly pursue you across this deadly world!!
This pack is a hardcore survival experience meant only for the experts of survival and not for the faint of heart. Play at your own risk! There are roaming hoards of zombies that are attracted to light and sounds, the longer you play the harder it gets.
Your goal is to escape this inhospitable planet before the difficulty reaches 250.
For an enhanced experience, join the community... Discord
Mod Updates: -Biomes O' Plenty -Refined Storage -Forge
Pack Changes: -Added more quests -Added mod InGameConfigManager -Added mod First person render -Added mod ender io -will add mods with more cable options in future updates -added back immersive engineering
Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
-Biomes O' Plenty
removed Jacaranda trees from extreme hills
-CodeChicken Lib 1.8+
Fixed stirling Generator not reporting being idle
Added detailed logging for IMC recipe errors
Added compound bow
added snow globe
Terraformer can no have a range 0 (corresponds to changing only the block the terraformer is placed on)
Added missing localizations
contains method to a CollectionHelper class
Fixed a performance issue with the rime block
Fixed a chrash caused by entities coliding with thornstalk
Fixed crash with wireless fluid grid
Fixed reborn storage crafting being slower than normal
Re-added a single mode wrinch that can rotate blocks and break refined storage covers
-Mod pack is now in beta I will continue to add more quests as we progress but I am done adding or
removing mods for the most part and the pack is stable as far as i can see
-Added more Quest
Pack changes: -added mod ender compass -Added more quests
-added mod Progressive Bosses
Mod Updates: -Mob Grinding utils Fixed overlooked derp that meant mob masher could be broken by withers and the Dragon - doh! -Inventory pets Fixed Various issues Added patreon shirt to illuminati blacklist to prevent crashes added ability to mine at normal speed when under lava while magama poet is in hotbar made item lomit for illuminati pet configurable, and set new default cap to 5000 -forge no changelog given -CreativeCore Fixed bouncy collision behavior Fixed support for optifine Emmissive Textures -immersive engineering Changed handling of Potions in the mixer: (BluSunrize) Now supports MixPredicates as well as custom brewing recipes Shows properly in JEI, based on Potion output, rather than input Bottling recipes are consistent, anything you can mix, you can bottle (ideally) Added tooltips to Potion fluids to show which mod added the PotionType Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled Added a separate JEI Handler for Arc-Recycling (BluSunrize) Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize) Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize) Added Shader Particles to the Railgun and Drill (BluSunrize) Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize) Adding a bit of a stealth/survival aspect Probably not super impactful in normal singleplayer, but could be fun for pack makers This will play into a larger customization system for the Revolver, to be implemented in the future Re-Added some shader textures that got lost in the 1.11 update (BluSunrize) Changed Arc-Recycling to run in init and be overall cleaner (Malte) Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize) Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire) Fixed out-of-thread call to JEI functions causing crashes (BluSunrize) Fixed depth-rendering issues in JEI handlers (BluSunrize) Fixed shiftclicking on IE's containers (BluSunrize) Translations Added/Updated: zh_cn (DYColdWind) -Mob Grinding Utils Removal of incorrect legacy code returning null stacks that has gone under the radar since 1.11.2 The changes are very minor but important. -Random Things Fixed: Crashes with a bunch of mods due to the extraction plate