A new modpack version is up! 0.3.13 fixes the Nether crash. Since the crash was built on top of some work intended for the next release, you get those nice improvements as well! Some highlights:
Brand-spanking new LWGL2 build! Thanks to the awesomeness of MultiMC, I am allowed to do this. This should make the gameplay experience more pleasant, particularly for Linux users. Windows users should not experience any difference. For more information about how you can use this updated LWJGL version in your own MultiMC modpacks, see my comment on this MultiMC issue: https://github.com/MultiMC/MultiMC5/issues/2669#issuecomment-586794835
The Potion of Water resistance has been added, craftable with the new Drowned Ender Pearl. No entry for this in the guidebook just yet as I wanted to get this hotfix out, but should be pretty self-explanatory!
Particles disabled for your morph in first person! Another nice improvement for blaze players
Some morphs no longer have to eat
As has been the case for the past few releases, users with limited bandwidth are encouraged to just update the capstone mod.
It's official, Hardcore Alchemy Modpack version 0.4.0: Call of the Nether, is released, with, among other things, a new Nether homesickness instinct, a morph configuration overhaul, and helpful guidebook tips! This marks the conclusion of the instinct work. Onward to 0.5.0!
I am pleased to announce version 0.4.1 of the Hardcore Alchemy modpack, which includes the new small features slated for the 0.5.0 release, as well as some bugfixes. Here are some of the changes:
A small improvement to Nether Exploration - Players traveling between dimensions are now affected by a new Dimensional Flux effect, which provides a bit of safety from being unexpectedly ambushed at your Nether destination.
A small improvement to morphing - While human, you can now type "CHANGE" in chat to instantly and permanently transform into a nearby creature. Beware, as the result of the incantation is unpredictable!
Changeling has been updated, introducing a new survival morph menu and a few new morph abilities
Some mobs from Deadly monsters will no longer attack you through walls
The intent with the 0.5.0 release was to not commit myself to any majorly ambitious features. This release concludes the features, so only the bugs remain, including some new bugs introduced with the update to Changeling.
Hardcore Alchemy 0.5.0 has released! And there are a couple new features after all. The most notable changes are the new nutrition overlay and the upgrade guide system.
I have struggled to figure out how to best communicate important survival changes to players. Updating the guidebook is important, but having players re-read the guidebook each update is not sustainable. These upgrade guides address this problem; they help existing players keep abreast of changes that may affect their playstyle. A free copy of the 0.5.0 Upgrade Guide (which is also cheaply craftable) will be given to all players when they join a world for the first time. New upgrade guides will likely be distributed in the future as needed.
The hope is that this system liberates me more to make gameplay changes if I so desire. It's also worth noting that an upgrade guide won't be a substitute for the changelog, which is still the best place to get all the juicy details about what has changed in a release.
Aside from these two notable features, there were a considerable number of bug fixes, for example players and mobs now properly play death sounds on death, and nutrition lost from the thirst effect is now synced properly.
0.6.0 will be an unscheduled release where I select things to work on one at a time.