I have a concept for a type of modded Survival experience that would be relatively unique, and that I would like those interested to try out and then comment the results here.
The general concept is that the world is a beautifully dangerous world, infested with monsters that will NOT hesitate to remove you from it. From day 1, your goal is to explore the entirety, or at least a large part of, the world, setting up shelters and bases scattered across it, preparing defenses for them, and arming yourself. Upon death in this world, you will respawn at a random place a set number of blocks away from your original spawn/last spawn/death location. This means that in order to live efficiently, you need to be prepared to have a place to go and seek shelter nearby any potential place you may respawn, a place where you can then arm yourself and prepare to journey back to your death location and retrieve anything you have lost. The world would have scattered ruins and dungeons, which could make for ideal shelters. However, these ruins would have spawners in them, meaning you'd have to clear them out before fortifying them.
Once you have found yourself in a position where you rarely die anymore, you then may focus on other goals.
So, mods that this sort of playstyle would PROBABLY require would be anything along the lines of a gravestone(block that spawns and stores items upon death) mod, a ruins or structures mod, a mob enhancement mod (Epic Siege for example), a weapons and armor mod(TiC for example), and perhaps, if any sort of map mod, Antique Atlas, due to its more realistic sort of minimap addition.
Would anyone like to partake in this and tell me how it goes?
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"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)