OVERGROWTH is a modpack I have been working on for awhile. I dug into the archive of Minecraft 1.10.2 mods on Curse, and explored over 100 lesser-known mods to come up with an interesting mix. Plus the backbone mods I find necessary for a good pack. An overgrowth of crops and food and ores and minerals, with a solid technology backbone to automate things, and some extra dimensions to explore.
Building Blocks, Furniture & Decorations: Biomes O Plenty, Chisel, Earthworks, Ebon Arts, Rustic, Salty mod, Moar Signs, Signpost, Rockhounding mods (over 50 new stones and woods added to worldgen, over 300 blocks to make from them), Uncle Jeff's Paintings (over 50 new paintings), Bibliocraft, Bagelsmore (cool custom desks), Missing Pieces
Animals & Fish: Aquaculture (more fishing), Animania (new breeds of livestock), Chickens & More Chickens, Edible Bugs (really!), Extra Bees, Moo Fluids, Just a Few Fish (actual fish swimming in the water)
Crops & Food: Pam's Harvestcraft, Mystical Agriculture (grow resources), Plants (about 200 new plants), Unique Crops (some odd and clever crops) ... and Cooking for Blockheads (one multi-block kitchen to cook everything you find)
Storage: Ender IO, Iron Chests, Refined Storage, Storage Drawers
Technology: Actually Additions, Calculator, Ender IO, Extra Utilities 2, Forestry, Rockhounding Chemistry, Solar Flux Reborn, Super Crafting Frame, Thermal mods,Tinker's Construct, Vies Airships.
Dimensions: 6 new cavern dimensions (Cavern mod), Deep Dark (EU2), Simple Dimensions (create new vanilla dimensions on the fly)
Odd: Cubic Villager, Inventory Pets, Blocklings, Terrain Crystals (craft floating islands) and Prefab (craft entire buildings), Notes (in-game notepad, default key is N to type however many notes you want)
Aside from the thousands of items and recipes in these mods, I have been working on a lot of custom recipes and cross-mod compatibility scripts using Minetweaker. So, stone essence from Mystical Agriculture can create slate in Earthworks, you can craft splash potions of poison from scorpions, gunpowder and a water bottle, and so on.
RECOMMENDED launcher settings (5 gig minimum):
-Xmx5G -Xms2G (leave the other settings at default)
Thanks to all the great mod authors. You guys are the best. They are all linked on my Curseforge files page. If the pack takes off, I will be following with a wiki site, and have a whole lot more custom recipes planned, plus starter Notes and tips in-game to help you get started.
Give it a shot. It's a colorful and crazy world out there.
I am working on another round of MineTweaker recipes. An update is coming soon where you can use those ores from the Cavern mod for making Redstone Alloy, EnderIO capacitors, and more. Also adding more notes (Notes mod) with tips on getting started with some of the mods you might not be familiar with.
If you see a happy little block walking towards you, that's a Blockling -- give him flowers and tools.
If you see a block bouncing towards you, those are the cute slimes from Slime Compendium. You can build machines to extract the slime essence then process the essences to get useful resources. There is also a slime mutator machine, a bit mysterious, it currently only works with wood slimes, coal slimes and such, to produce more refined essence vials, which produce even better resources.
A new way to protect your villagers: lookup Cubic Villager in JEI. Make the wand. Now you can right-click the villagers to turn them into blocks. Line them up on a shelf and you can still trade with them. Zombies won't even know they are there. Kudos to the modders for all their creative solutions. ;-)
By the way, I recommend trying a new world with a world type of "Biomes O Plenty" -- this gives such a lovely world full of life and resources. Cheers.
I plan on adding Natura (not sure how that got left out) and a few other mods this weekend. Enjoy.
I did a big 1.1 update in December. To make it server ready, I had to swap a few mods in/out. Fun world -- I just never get tired of it. Lately I have been walling of 6 or 10 chunk tracts of land and posting weird sets of rules for builds: like "a town of all blue blocks" (quite a few available) or "where all the andesite and diorite goes to die" or "mud tools and armor, can only plant 3x3 crop patches, can only plant 5 trees, only build with dirt, mud and gravel" (a pretty good variety thanks to Earthworks), or "rockhounding rocks factory run on solar, no other technology inside" or "squid people unite: all building resources must come from under the nearby lake".
I am constantly expanding on the custom crafting scripts. So the next update will have more crossovers of blocks between mods, uses for certain Everything Blocks, and a "Sell Token" item you can use to sell a few items from each mod, to give a sense of having a wider economy.
I did record some videos, but would be more comfortably finding a thread where I can post some progress reports and images.
I hope you will check it out, see what you can make of all the fun stuff. ;-)
Hmm. "The only place in the world that knows what to do with brain stone. By the way they also have a zombie problem." I just HAVE to add a spot for this one. Maybe over by "my Ebon Arts factory of weird pulsing blocks". I have been expanding the built-in notebook notes with some early-game challenges. But there so many possibilities for projects, from weirdly themed towns to uber item crafting.
I finally got to the mid-game with mystical agriculture, and I have to say it rocks. So many sensible ways to push crops and mob chunks and fuel and furnaces up the tiers, and the Ender IO farmers just fill up chests with the essences.
Too bad my blockling keeps getting out of his farm enclosure. I think he teleports to me when I get to far away, which sucked when I was living under the ocean and he drowned and ended up in my pocket again.