"...And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better."
"You are the player.
Wake up."
~The End Poem, Markus Persson
ᛃᚪᛍᚴ ᚪᛚᚫᚪ ᛂᚡᚪᚾ ᛍᛚᚪᛁᚱᛠ
#MakeMinecraftGreatAgain
Ēalā, ælc! I am Jackalope, project manager of JackalopePack II. Welcome to the Official JackalopePack II thread! Updates to the pack will be posted
About JackalopePack II:
JackalopePack II is a modpack that aims to fix what Minecraft updates 1.8+ got wrong, create an immersive world of questing and NPCs, and finish what Markus Persson started in 2010. This modpack contains some of the best Minecraft mods ever created but, at its core, is powered by "JackalopeCore" : a mod that brings all the mods together and adds in a ton of custom content.
JackalopePack II takes inspiration from and would like to thank the following:
-The Lord of the Rings and Hobbit books by J.R.R Tolkien
-The Prydain Chronicles by Lloyd Alexander
-The Chronicles of Narnia by C.S. Lewis
-The Inheritance Cycle by Christopher Paolini
-Dungeons and Dragons by Gary Gygax (I haven't played it, just read about it. Seems legit.)
-The Legend of Zelda by Shigeru Miyamoto and Nintendo Corp.
-The Elder Scrolls by Christopher Weaver and Bethesda Corp.
-Overwatch by Jeff Kaplan and Blizzard Corp.
-World of Warcraft also by Jeff Kaplan and Blizzard Corp. (that man is amazing)
-Runescape by Jagex Corp.
-Paladins by Hi-Rez Studios
-Norse Folk Legends by Viking Warriors (love you guys! <3 )
-Ancient, Medieval, and Renaissance World History by um... well... God, I suppose...
And last but not least...
-Minecraft 1.0-1.7 by Markus Persson and Mojang Corp.
Update notes and everything pertaining to JackalopePack will be posted on this thread from now on.
Soon after the framework update's launch, we will be opening up our multiplayer servers to the public and advertising those. Until then, just tell your Minecraft-playing friends about this project and it's goal to "make Minecraft great again!". You can also spread the word with one of our fancy little banners here . Copy and paste the link below into your Minecraft forum signature.
"The Framework Update" is in the works! Here are the features as of currently:
►Adding a combo attack system versus armor.
Essentially, armor now takes skill to use. If a player with armor is hit over three times in a row without hitting the attacker back, the wearer begins to take increased damage for each consecutive hit. Inexperienced players with OP tank armor can no longer absorb scores of damage without a single consequence.
►Adding editable weapon stats.
The LOTR Mod's (one of the mods in JackalopePack II) Combat system is pretty awesome! Mevans did a great job! However, the weapon stats only apply to LOTR mod weapons. Now, in the Framework Update, that is all changed. Weapons from other mods and JackalopePack II's custom content now have their own stats that are changeable within a config file found in the .minecraft folder.
►Adding the "W+M1" ability.
As negative as the title sounds, adding this ability will actually add both a simplicity and a skill factor to Minecraft's combat. In essence, with the LOTR Mod's combat timer, players can no longer spam click (yay!) and instead can hold down the mouse button while attacking to strike repeatedly.
►Adding Shift attacks.
Remember when 1.9 added in a sword sweep attack that could be accomplished by holding shift while attacking? Well, this is that, but better. Now, the player can utilize one of two alternate attacks when "shift-clicking". Swords and spears will perform a stabbing attack that penetrates armor (but with a -30% damage penalty and +60% combat timer penalty) allowing the user to damage players and armored NPCs directly. All other melee weapons on the other hand do a sweep attack which deals widespread damage (but again with a -30% damage penalty and a +60% combat timer penalty) and +1 knockback.
►Adding 1.9 Solid Players
Just like 1.9, idle players can be pushed around by mobs and players.
►Adding a Half-Life 2 Engine-style "Crouch-Jump"
Holding shift, while in the air, no longer inhibits movement. It also allows skilled players to jump over obstacles that are a block and a slab high.
►Adding Structure Blocks
These are the same thing as their 1.9 counterpart except with spawning in world generation capabilities. For more information, check the Minecraft Wiki: http://minecraft.gamepedia.com/Structure_Block
►Adding MCA and CustomNPCs Tweaks
Cloned CustomNPCs now have the ability to naturally spawn in any world (with the right settings). Jackalope will be creating tons of unique characters and villager NPCs that spawn in custom villages and kingdoms.
CustomNPCs can also now be interacted with in the same way that the player can interact with MCA villagers. That's right. You can now befriend NPCs, go questing with them, and even raise a family with Custom NPCs.
And there you have it : The Framework Update! We don't have a time estimate quite yet, but as soon as we do, a post will be made in further detail.
And last but not least...
-Minecraft 1.0-1.7 by Markus Persson and Mojang Corp.
"The Framework Update" is in the works! Here are the features as of currently:
►Adding a combo attack system versus armor.
Essentially, armor now takes skill to use. If a player with armor is hit over three times in a row without hitting the attacker back, the wearer begins to take increased damage for each consecutive hit. Inexperienced players with OP tank armor can no longer absorb scores of damage without a single consequence.
►Adding editable weapon stats.
The LOTR Mod's (one of the mods in JackalopePack II) Combat system is pretty awesome! Mevans did a great job! However, the weapon stats only apply to LOTR mod weapons. Now, in the Framework Update, that is all changed. Weapons from other mods and JackalopePack II's custom content now have their own stats that are changeable within a config file found in the .minecraft folder.
►Adding the "W+M1" ability.
As negative as the title sounds, adding this ability will actually add both a simplicity and a skill factor to Minecraft's combat. In essence, with the LOTR Mod's combat timer, players can no longer spam click (yay!) and instead can hold down the mouse button while attacking to strike repeatedly.
►Adding Shift attacks.
Remember when 1.9 added in a sword sweep attack that could be accomplished by holding shift while attacking? Well, this is that, but better. Now, the player can utilize one of two alternate attacks when "shift-clicking". Swords and spears will perform a stabbing attack that penetrates armor (but with a -30% damage penalty and +60% combat timer penalty) allowing the user to damage players and armored NPCs directly. All other melee weapons on the other hand do a sweep attack which deals widespread damage (but again with a -30% damage penalty and a +60% combat timer penalty) and +1 knockback.
►Adding 1.9 Solid Players
Just like 1.9, idle players can be pushed around by mobs and players.
►Adding a Half-Life 2 Engine-style "Crouch-Jump"
Holding shift, while in the air, no longer inhibits movement. It also allows skilled players to jump over obstacles that are a block and a slab high.
►Adding Structure Blocks
These are the same thing as their 1.9 counterpart except with spawning in world generation capabilities. For more information, check the Minecraft Wiki:
http://minecraft.gamepedia.com/Structure_Block
►Adding MCA and CustomNPCs Tweaks
Cloned CustomNPCs now have the ability to naturally spawn in any world (with the right settings). Jackalope will be creating tons of unique characters and villager NPCs that spawn in custom villages and kingdoms.
CustomNPCs can also now be interacted with in the same way that the player can interact with MCA villagers. That's right. You can now befriend NPCs, go questing with them, and even raise a family with Custom NPCs.
And there you have it : The Framework Update! We don't have a time estimate quite yet, but as soon as we do, a post will be made in further detail.