Teaser: Waking up in the comfort of your family's long standing residence on the edge of a hospitable and thriving village, you find yourself quite alone as per the usual. Your family must already be out tending to their chores. Taking the cue to get yourself pulled together, you make yourself a meager breakfast and head into town to socialize with the locals. Little did you know how much that trip into town would change your world. In the months that follow, you would experience betrayal and revenge, hardships and triumphs, and would come to possess power unlike any other before you could have imagined! For the rest of all time, you would be remembered for what you became, not just in your village, but across the stars for the next ten thousand years!
Elements: The Pack itself will be running many mods which players may be familiar with, but will be completely overhauled with the implementation of custom-balanced recipes using "The Better Begginings Mod" as well as a re-worked application of Thaumcraft, Blood Magic, and Botania. Further, many key components for getting started in various mods will be quest tied so as to keep a semblance of realism as well as provide players guidance in the new and drastically overhauled progression of the pack itself. Many items from included mods will be removed entirely to keep the content of the modpack within the parameters of the story-rich themed setting. The modpack will also have dramatically increased dangers compared to traditional minecraft, with the implementation of enviromine as well as changes to the behaviors of aggressive mobs causing them to become far more aggressive and grant them the ability to break into structures during specific events. The pack will also have a heavily tweaked implementation of Lycanite's Mobs. Needless to say, this pack is not for the light of heart.
Collaboration: This pack is actually the third attempt at bringing about a Rite of Passage pack, but each time I've tried to go it alone. Needless to say, I've learned my limits. I need some passionate talent to make this happen, and I have a good idea of exactly what we need to make this happen! Anybody wanting to be part of this put in an application here in whatever format you feel presents you best. Communications for this will all happen on a designated Discord channel once you're on the team, so at least be prepared for that. Also, the pack itself so far is fairly system intensive, so keep that in mind.
*Builders (experienced with or a fast learner with carpenter's blocks, chisel, FMB, Custom NPCs, and Mr.Crayfish's furniture mod)
*Retro-gen handler (for adding ores/plants/etc to handmade maps)
*Crafting Overhauler (I've been doing it myself with CraftTweaker as well as a variety of plugins for it that supports the mods I've included, but if someone knows how to make the changes better with some kind of ASM patch or something, that would be great too. Some of the crafting changes will be implementation of the complex crafting systems in the three magic mods)
*Custom Content Creator (Someone with enough modding experience to add in component items used in crafting
*Enviromine Tweaker (able to use Enviromine's extensive configs to apply Enviromine's physics, food spoilage, heat, air, hydration, and sanity system to all the modded items that lack support)
*Thaumcraft/Botania/Blood Magic Tweaker (using CraftTweaker/ModTweaker, implement aspects to all modded items and entities, as well as provide support to Crafting Overhaulers to keep the Thauminomicon and Lexica Botania up to date)
*NPC Interaction Writer (using the combination of Custom NPCs and the Better Questing Mod to give clear and immersive interactions)
*Loresmith (Adjusting the implied lore present in the thauminomicon and various other books to keep with the quest itself using the very powerful Thaumcraft And Botania support in ModTweaker)
*Custom Content Artist (able to make textures for the coders adding pack-specific things)
+Voice Actors (if possible, have all the lines from the NPCs voice acted! Not necessary, but if volunteers happen, then yay!)
i'd like to join this project,I Am going to be a Writer "NPC interaction Writer" and if possible may i make the custom main menu for the modpack? i have experience with that also, i could also help with building and Minetweaker i am not that good with both of them but i will do my best!
I'll give you your best shot. I'll try to get you a clear idea of what to include in the main menu to start. The pack has a strong theme not outlined in this thread I'd like reflected subtly in the menu as a teaser. I'll share the details privately.