This was once my solo modpack but it had more mods than this release does plus I added 50+ quest (more to be added at a later date) focusing
on Rotarycraft. Think of the quests as a simple guide to accomplish a task but not a substitute for the actual Rotarycraft guide book where you will be referred to a few times throughout the quest. The easier quest will help you figure out or even tell you how torun a few machines. But as you progress the quests become simply "craft/use this item". Which then you can refer to the book for that item to gain knowledge and put what you have already learned in the past few quest to good use.
Majority of the mods in this pack have some type of interaction or relation to Rotarycraft.
For example, Tinkers Construct, Pneumaticraft, IC2, Thaumcraft, Myscraft etc. Not to mention Reika's other mods, Chromaticraft, Electricraft, Reactorcraft, Useful TnT, Geostrata, Void Monster, Expanded Restone, Cave Control and Dragon API (of course).
Plus there are a few mods that I like and felt that it would give you something to use your Rotarycraft/Chromaticraft weapons against so Aether II was added. As well as a couple of mods to lessen the grind so there's Mimicry and Advanced Solar Panels cause you will need alot of nether stars for Chromaticraft.
I wanted to do questlines for Reactorcraft and Reika did give me his say so to do so but in the end I think its best for you to read the book and understand the mod entirely and build your own reactors and avoid a copy/paste feel to it. Its an amazing mod and all you have to do is take the time to dig into it.
Next is Chromaticraft, I couldn't make questlines for this cause its not really a questline type of mod. But if you make an Achievement Book.
I laid out some tips and hints that you might find helpful atleast until the 4th row. Its nothing special just stuff you would be able to look up online yourself. I can't give anything good away otherwise it'll just defeats the purpose
A few goals to strive for: Complete all quest, compact your builds, build the endgame Reactorcraft reactor, and atleast enter the Chromaticraft dimension. Finally view all the in game achievements (press Esc/Achievements) and see can you complete them all now since you've done all the quests.
There's a few changes to be aware of when playing this pack just to increase your dependency on Rotarycraft:
Everything that's disabled has a Rotarycraft alternative just explore a bit:
RF Generation Comes from Rotarycraft ONLY!
Thermal Foundation\Expansion: All weapons/Tools, Dynamos, and Extruder are disabled
Magical Crops: Everything is disabled except mob drop seeds , dye, natural, and dirt seeds.
Enderoi: Disabled items = sterling generator, combustion generator, Dark Armor, Dark Tools, Solar Panels, farming station, enchanter
BuildCraft: Disable buildcraft quarry and all engines
Forestry: all farm blocks are disabled
ComputerCraft: Turtles disabled
AE2: disabled channels, meaning no controller required.
Jabba: diamond dolly disabled
Mimicry: obsidian recipe disabled
Extra Utilities: All generators disabled, Ender quarry, Magnum Torch, Angel Ring, all spikes,
Open Blocks: Auto Enchant Table, Auto Anvil
IC2 = nothing disabled here, I love this mod just as much as rotarycraft, have fun
Ore Generation: Thermal Foundation is the dominate
ore, All duplicate ore gen has been disabled outside special ore i.e
Uranium from IC2 and Plantium from Electricraft etc. Also Iron spawn
rate has been increase to match the overworld vanilla coal generation
(you're welcome).
*This was a solo project so I could have missed/overlooked somethings. If you have any valid suggestions please post them.
Official Modlist, have to give credit to all the mod authors who made this modpack possible:
Lastly, I left a section open in the quest book. If you have your own
unique quest idea or a great compact setup for Rotarycraft following
the small format at the end of the quest line submit it to me and next update you'll see your own personal quest inside the book!
Without further ado, SetGameDifficulty Reika
Note: As Rotarycraft updates I'll continue to adjust,remove, or add quest as needed.
I have 9 slots avaible on my test server if you're interested let me know with curse name, Age 16+, and be friendly/polite.
For the quest progression I am having an issue with any that require a bucket of 'something' (thus far lubricant and jet fuel). I cannot get a bucket of required material to be recognized, no matter the way I obtain it so far. I tried placing a bucket in a grinder and fractionator to get it from the source, bucketing out of a reservoir and drum and even cheating them in. Tossing the bucket on the ground and picking it up again did not work, and both of those materials cannot be placed in the world and 'bucketed up' or I would have tried that too. The detect button also seems to do nothing, any idea on how to make this work?
For the quest progression I am having an issue with any that require a bucket of 'something' (thus far lubricant and jet fuel). I cannot get a bucket of required material to be recognized, no matter the way I obtain it so far. I tried placing a bucket in a grinder and fractionator to get it from the source, bucketing out of a reservoir and drum and even cheating them in. Tossing the bucket on the ground and picking it up again did not work, and both of those materials cannot be placed in the world and 'bucketed up' or I would have tried that too. The detect button also seems to do nothing, any idea on how to make this work?
Hey,
So sorry for the super late response. IRL I got married/honeymoon and now just trying to get back in the swing of minecraft. I'm guessing you figure it out on your own. But yes those quests crafting will be change hopefully soon.
For now any quest that you've completed and can't be recognized feel free to run some commands to force complete them.
/bq_admin edit
Toggles quest editing mode on and off. When enabled, operators will
be able to access the editing menus for quests and quest lines. Remember
to disable this before publishing packs or quests.
/bq_admin complete <quest_id> [username|uuid]
Force completes a quest for the given user
Hopefully this helps again sorry for the super delayed response
When I do get back into the swing of things. I'm adding new quests to run people through the advanced solar tower set ups and maybe a small reactor maybe.
@unistic Any plans on updating Reika's mods in your pack? I've recently found this pack and it's pretty much everything I'd hoped for. I'd really like to see Reika's mods updated to latest versions in int.
SetGameDifficulty Reika,
(Reika has given permission for the use of his name for this pack)
https://minecraft.curseforge.com/projects/setgamedifficulty-reika
This was once my solo modpack but it had more mods than this release does plus I added 50+ quest (more to be added at a later date) focusing
on Rotarycraft. Think of the quests as a simple guide to accomplish a task but not a substitute for the actual Rotarycraft guide book where you will be referred to a few times throughout the quest. The easier quest will help you figure out or even tell you how torun a few machines. But as you progress the quests become simply "craft/use this item". Which then you can refer to the book for that item to gain knowledge and put what you have already learned in the past few quest to good use.
Majority of the mods in this pack have some type of interaction or relation to Rotarycraft.
For example, Tinkers Construct, Pneumaticraft, IC2, Thaumcraft, Myscraft etc. Not to mention Reika's other mods, Chromaticraft, Electricraft, Reactorcraft, Useful TnT, Geostrata, Void Monster, Expanded Restone, Cave Control and Dragon API (of course).
Plus there are a few mods that I like and felt that it would give you something to use your Rotarycraft/Chromaticraft weapons against so Aether II was added. As well as a couple of mods to lessen the grind so there's Mimicry and Advanced Solar Panels cause you will need alot of nether stars for Chromaticraft.
I wanted to do questlines for Reactorcraft and Reika did give me his say so to do so but in the end I think its best for you to read the book and understand the mod entirely and build your own reactors and avoid a copy/paste feel to it. Its an amazing mod and all you have to do is take the time to dig into it.
Next is Chromaticraft, I couldn't make questlines for this cause its not really a questline type of mod. But if you make an Achievement Book.
I laid out some tips and hints that you might find helpful atleast until the 4th row. Its nothing special just stuff you would be able to look up online yourself. I can't give anything good away otherwise it'll just defeats the purpose
A few goals to strive for: Complete all quest, compact your builds, build the endgame Reactorcraft reactor, and atleast enter the Chromaticraft dimension. Finally view all the in game achievements (press Esc/Achievements) and see can you complete them all now since you've done all the quests.
There's a few changes to be aware of when playing this pack just to increase your dependency on Rotarycraft:
Everything that's disabled has a Rotarycraft alternative just explore a bit:
RF Generation Comes from Rotarycraft ONLY!
Thermal Foundation\Expansion: All weapons/Tools, Dynamos, and Extruder are disabled
Magical Crops: Everything is disabled except mob drop seeds , dye, natural, and dirt seeds.
Enderoi: Disabled items = sterling generator, combustion generator, Dark Armor, Dark Tools, Solar Panels, farming station, enchanter
BuildCraft: Disable buildcraft quarry and all engines
Forestry: all farm blocks are disabled
ComputerCraft: Turtles disabled
AE2: disabled channels, meaning no controller required.
Jabba: diamond dolly disabled
Mimicry: obsidian recipe disabled
Extra Utilities: All generators disabled, Ender quarry, Magnum Torch, Angel Ring, all spikes,
Open Blocks: Auto Enchant Table, Auto Anvil
IC2 = nothing disabled here, I love this mod just as much as rotarycraft, have fun
Ore Generation: Thermal Foundation is the dominate
ore, All duplicate ore gen has been disabled outside special ore i.e
Uranium from IC2 and Plantium from Electricraft etc. Also Iron spawn
rate has been increase to match the overworld vanilla coal generation
(you're welcome).
*This was a solo project so I could have missed/overlooked somethings. If you have any valid suggestions please post them.
Official Modlist, have to give credit to all the mod authors who made this modpack possible:
Lastly, I left a section open in the quest book. If you have your own
unique quest idea or a great compact setup for Rotarycraft following
the small format at the end of the quest line submit it to me and next update you'll see your own personal quest inside the book!
Without further ado, SetGameDifficulty Reika
Note: As Rotarycraft updates I'll continue to adjust,remove, or add quest as needed.
I have 9 slots avaible on my test server if you're interested let me know with curse name, Age 16+, and be friendly/polite.
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
Reserved!
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
Update 1.1
Fixed a few quests that wasn't recognized/complete-able
Added Achievement book (Chromaticraft Guide) to quest reward for first quest.
Added Fast Leaf Decay Mod Olafskii
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
Looking for some more testers who wants to play on a server. I have 8 slots remaining.
curse name:
age +16:
Friendly/polite.
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
For the quest progression I am having an issue with any that require a bucket of 'something' (thus far lubricant and jet fuel). I cannot get a bucket of required material to be recognized, no matter the way I obtain it so far. I tried placing a bucket in a grinder and fractionator to get it from the source, bucketing out of a reservoir and drum and even cheating them in. Tossing the bucket on the ground and picking it up again did not work, and both of those materials cannot be placed in the world and 'bucketed up' or I would have tried that too. The detect button also seems to do nothing, any idea on how to make this work?
Hey,
So sorry for the super late response. IRL I got married/honeymoon and now just trying to get back in the swing of minecraft. I'm guessing you figure it out on your own. But yes those quests crafting will be change hopefully soon.
For now any quest that you've completed and can't be recognized feel free to run some commands to force complete them.
/bq_admin edit
Toggles quest editing mode on and off. When enabled, operators will
be able to access the editing menus for quests and quest lines. Remember
to disable this before publishing packs or quests.
/bq_admin complete <quest_id> [username|uuid]
Force completes a quest for the given user
Hopefully this helps again sorry for the super delayed response
When I do get back into the swing of things. I'm adding new quests to run people through the advanced solar tower set ups and maybe a small reactor maybe.
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika
@unistic Any plans on updating Reika's mods in your pack? I've recently found this pack and it's pretty much everything I'd hoped for. I'd really like to see Reika's mods updated to latest versions in int.