Colonel, we have some excellent news for you. In light of your recent involvement with the Inquisition you have been selected for a highly sensitive mission. Please note that this mission is time critical and top secret; you are to proceed with the utmost haste and discretion.
The Warhammer 40k: Blood & Iron pack is more than a modpack, it's a fully featured, story-driven world complete with an RPG system based off Fallouts, three factions, hundreds of quests, and much more. It features a unified modpack with numerous tech mods, weapons, armor, vehicles, new biomes, and multi-block aircraft.
Team up with a faction to help decide the fate of Mortua, raise armies of NPC's that you can command, construct towns populated by NPC's of your own, and explore alien biomes. In the end, your choices and actions will determine whether Mortua is controlled by the forces of Chaos or the Imperium of Man.
✘SPECIAL stats, 40 levels, 14 skills paths, 112 skill related abilities, and 80 perks help define your character. ✘Custom map set on an alien world with 22 unique biomes ranging from lush jungles, barren wastelands, and mushroom forests to twisted hellscapes. ✘Armor, weapons, and vehicles from the WH40k universe including lasguns, bolters, Leman Russ tanks, power armor, and more. ✘A Mayor skill that allows you to make your own wasteland settlement complete with settlers, guards, merchants, and a caravan master. ✘The ability to raise an Imperial or Lost & Damned army with over 16 different troop types to command. ✘Over 260 story quests, not counting side-quests. 120 Ad-mech quests mostly involving building things, and 70 story quests for both the Imperial and Lost & Damned factions. ✘Over 30 exploration related quests to reward you for your curiosity or introduce you to important locations. ✘Quests may have different solutions, and many involve interacting with NPC's. ✘Work with or against one of three factions: The Imperium, The Lost & Damned, or the Adeptus Mechanicus. Faction choices are meaningful and determine your abilities, troop roster, and plot outcomes. ✘Multiple quest hubs filled with hundreds of NPC's. NPC arenas, mob arenas, traders, bars, shops, and banks. ✘Customized mods to offer the user a coherent, intuitive, and immersive experience. ✘1000's of tooltips to inform and amuse. ✘Build your own nuclear powered spacecraft, or get a Valkyrie to dominate the skies above Mortua. ✘36 custom ruins to explore and plunder including military installations, homes, ancient tombs, and mob infested vaults.
✘Custom soundtrack featuring new ambient tracks, and some music by Alexander Hulshult. Make sure to enable the Blood & Iron resource pack. ✘Way more than I can even think of to list. Just play it.
No, they added a config so that you can break them normally and it's enabled. Machines also don't explode anymore. On top of that, I added a lot of tooltips to things to make things as newbie friendly as possible.
I used it mainly to add sanity and for some different mechanics that let me make things like fermentation. I kept thirst around too, but I made water refill much more thirst than normal. How do you like the mobs?
Yeah, once I found lycanites mobs I knew I had to have them in the pack. By the way, if you have any problems with the pack you can let me know on here or by email.
Does this pack come with its own map to keep major locations constant in the same world as well as them randomly generating upon creating a new world?
Yes, in addition to locations that I hand built there are also some randomly generated ones that got saved while I was working on stuff. In addition, as you explore, you will come across a lot more randomly generated stuff. It basically amounts to a new way to get resources. Now, aside from just mining, you can get practically everything you need from raiding, exploring and stripping down locations for resources.
The randomly generated locations are great for resources, I haven't even needed to mine anything yet to acquire a shotgun. I'm digging your pack so far.
Yes, there will be an act 2. It will mostly be story quests, though. It is going to take a while considering it will be adding several major locations and dozens of NPC's.
There have been a few updates for bugs and mistakes lately, and I just wanted to say if you had an issue with the map before you may want to try to make a new game. This really only applies to people who downloaded the mod when it was first released.
Colonel, we have some excellent news for you. In light of your recent involvement with the Inquisition you have been selected for a highly sensitive mission. Please note that this mission is time critical and top secret; you are to proceed with the utmost haste and discretion.
The Warhammer 40k: Blood & Iron pack is more than a modpack, it's a fully featured, story-driven world complete with an RPG system based off Fallouts, three factions, hundreds of quests, and much more. It features a unified modpack with numerous tech mods, weapons, armor, vehicles, new biomes, and multi-block aircraft.
Team up with a faction to help decide the fate of Mortua, raise armies of NPC's that you can command, construct towns populated by NPC's of your own, and explore alien biomes. In the end, your choices and actions will determine whether Mortua is controlled by the forces of Chaos or the Imperium of Man.
✘SPECIAL stats, 40 levels, 14 skills paths, 112 skill related abilities, and 80 perks help define your character.
✘Custom map set on an alien world with 22 unique biomes ranging from lush jungles, barren wastelands, and mushroom forests to twisted hellscapes.
✘Armor, weapons, and vehicles from the WH40k universe including lasguns, bolters, Leman Russ tanks, power armor, and more.
✘A Mayor skill that allows you to make your own wasteland settlement complete with settlers, guards, merchants, and a caravan master.
✘The ability to raise an Imperial or Lost & Damned army with over 16 different troop types to command.
✘Over 260 story quests, not counting side-quests. 120 Ad-mech quests mostly involving building things, and 70 story quests for both the Imperial and Lost & Damned factions.
✘Over 30 exploration related quests to reward you for your curiosity or introduce you to important locations.
✘Quests may have different solutions, and many involve interacting with NPC's.
✘Work with or against one of three factions: The Imperium, The Lost & Damned, or the Adeptus Mechanicus. Faction choices are meaningful and determine your abilities, troop roster, and plot outcomes.
✘Multiple quest hubs filled with hundreds of NPC's. NPC arenas, mob arenas, traders, bars, shops, and banks.
✘Customized mods to offer the user a coherent, intuitive, and immersive experience.
✘1000's of tooltips to inform and amuse.
✘Build your own nuclear powered spacecraft, or get a Valkyrie to dominate the skies above Mortua.
✘36 custom ruins to explore and plunder including military installations, homes, ancient tombs, and mob infested vaults.
✘Custom soundtrack featuring new ambient tracks, and some music by Alexander Hulshult. Make sure to enable the Blood & Iron resource pack.
✘Way more than I can even think of to list. Just play it.
If you don't have the technic launcher you can get it here.
If you already have technic, you can use this to get the mod directly: http://api.technicpack.net/modpack/wh40k-blood-iron-pack
The full mod list including credits, links and explanations can be found on the packs technic page here.
Do you still have to use wrenches on the IC2 machines?
No, they added a config so that you can break them normally and it's enabled. Machines also don't explode anymore. On top of that, I added a lot of tooltips to things to make things as newbie friendly as possible.
What is EnviroMine for? Lol I still haven't figured it out.
I used it mainly to add sanity and for some different mechanics that let me make things like fermentation. I kept thirst around too, but I made water refill much more thirst than normal. How do you like the mobs?
They are a lot better than vanilla mobs. These ones actually made me jump a few times. Lol
Yeah, once I found lycanites mobs I knew I had to have them in the pack. By the way, if you have any problems with the pack you can let me know on here or by email.
Does this pack come with its own map to keep major locations constant in the same world as well as them randomly generating upon creating a new world?
Hey I really like the modpack I am gonna check this pack out soon. Is it cool if I use this pack in an up coming lets play series of mine
Check out my GAMING CHANNEL
Im playing Journey to the Core at this moment.
Yes, in addition to locations that I hand built there are also some randomly generated ones that got saved while I was working on stuff. In addition, as you explore, you will come across a lot more randomly generated stuff. It basically amounts to a new way to get resources. Now, aside from just mining, you can get practically everything you need from raiding, exploring and stripping down locations for resources.
Yeah, that would be great. Keep in mind two things: there is mature subject content and the story is a big part of the pack, so try not to spoil it.
What is your email address?
I'm loving this modpack.
Thanks! You can contact me at [email protected].
I really wonder how I cannot spoil the story as I want to do a lets play. Unless I say spoilers in the start of each episode
Check out my GAMING CHANNEL
Im playing Journey to the Core at this moment.
Yeah, that's pretty much all that can be done. Some kind of spoiler warning, possibly during your episode 1 introduction or something.
The randomly generated locations are great for resources, I haven't even needed to mine anything yet to acquire a shotgun. I'm digging your pack so far.
Thanks Crafter, and thanks for the armor mod, too. It's been amazing and the air speed changes make a huge difference.
On another note, I was actually kind of surprised by the fact that the shotgun sends mobs flying.
But yeah, really the only hard part about weaponry is ammo, which mostly comes down to nitrocellulose.
I read something about there being an act 2. What's up with that?
Yes, there will be an act 2. It will mostly be story quests, though. It is going to take a while considering it will be adding several major locations and dozens of NPC's.
There have been a few updates for bugs and mistakes lately, and I just wanted to say if you had an issue with the map before you may want to try to make a new game. This really only applies to people who downloaded the mod when it was first released.
Could you just tell me where the settlers are?