The Ultimate Way To Play AoA! This modpack is themed around the best Minecraft adventure mod ever made Advent Of Ascension, this mod consists of 23 dimensions each with their own unique structures, mobs, materials, and generation, plus 31 brand new bosses to defeat, skills, game mechanics, tons of weapons and armor including guns, the possibilty is endless with this mod alone. Also, all mods in this pack are carefully selected to be balanced around AoA and make your AoA experience as fun as possible.
Have you always loved AoA but felt that it was hard to play with other mods since there gear was considerably better? Than this modpack is for you, using MineTweaker I will be balancing every recipe to not only make it fit perfectly into AoA, but also into the overall progression of the modpack. There will also be a progression set up with tech and magic mods, you won't be able to make a quarry until you havee finished Tinkers Construct. If you are someone that goes into the most powerful mods first in order to make all of the other mods easy you won't be able to do that in this modpack.
Have you always want to play a large modpack with AoA, but have found it way to complicated, and have had no idea where to start? Then this pack is for you. I will be using HQM in order to create not only an in-game guide to AoA, but also lead you through the progression of almost every single mod in the pack. This quest book will also feature instructions on how to do everything you must do as well as rewards for completing a quest.
Have you always wondered why things are the way they are within the Advent of Ascension mod? Than this modpack is for you, I will be using the Lore Expansion mod to create lore for most items and occurrences in AoA and other important mods, that are obtained by completing quests or killing mobs and bosses. Why and how did the Eos create Mysterium? Why is the Vox Ponds Apocalyptic? Why are there Four Guardians in The Haven? How did the Living Fungi escape the Mysterium? Who created the entire world of Ascension? What made this world Divided? Find out all of this and more.
Do you think that mobs in the overworld to much in Advent of Ascension? Than this is the modpack for you, I have controlled overworld spawns so they spawn considerably less.
Do you think AoA doesn't add nearly enough structures to the overworld? Than this modpack is for you, using Recurrent Complex, I will be building my own custom structures that are themed around AoA. Can you slay the King Charger in his castle, or the Death Hunter in his temple of pain, or The Creeper host on his Meteorite.
Will continue working on front page
Advent of Ascension
Applied Energistics 2
Custom Main Menu
Custom Ore Generation
Essential Craft 3
Fast Leaf Decay
Hardcore Ender Expansion
Kingdoms of the Overworld
Lycanites Mobs - Only Nether mobs are sent to spawn.
Not Enough Items
Not Enough Thaumcraft Tabs
Pams Harvest Craft
Thaumcraft NEI Plugin
Tragic MC 2
Wild caves 3
A Note On Mod Suggestions.
Feel free to post mod suggestions I love them
However unlike with 1.8: The Epic Modpack your suggestion will not be immediately put in, I need to make sure it is balanced with AoA.
Want a mod taken out, give me a good reason and I will consider this.
I will have permissions as soon as the download is out.
Amazing Series by TwoSistersGaming on the beta version of this pack!
Every specific idea within this post belongs to me. You can't use these ideas unless I give you my express permission. Violations of this copyright infringement will be prosecuted.
The Current Status Of The Modpack
With my busy schedule I have been unable to do much work on this modpack, or been able to play many games in general lately. Another reason this has happened is due to the fact I haven't heard from any of the co-developers in the amount of time I have posted. However I have gone back to developing this modpack over the winter break. Since my developers were my experts on tech, magic, and minetweaker I was unable to do much outside of AoA, In the past two weeks, I have written a lot of lore and planned out the quests for the modpack. Doing this has caused me to spawn many ideas that I think will work wonderfully in this pack. However, it has also helped me realize the major problems with this modpack. Until these problems are fixed I will not be going along with the modpack.
1. There are WAY to many mods.
The original plan for divided was to make the ultimate experience that incorporated many mods but revolved around AoA. In doing that I created a pack that had way to many mods and felt both overcrowded, and was extremely laggy unless you have an amazing computer. I would need to redo the entire modlist to make it less crowded and laggy. In effect it would be more balanced and not take so long to complete.
2. I can't change armor and weapon values.
The point of this pack was to make all other mods balanced around AoA and to not have aanything be more powerful than AoA gear. It is impossible to do this without being able to make armor and weapons less powerful than higher tier mods like Botania or Draconic evolution. I need to take out all armor and weapons from this modpack that are to powerful through making them impossible to get in survival
3. I need more developers.
Since my 3 main developers have mostly quit the project I need new volunteers to help me with this immense task. It would be helpful if these people have knowledge of tech and magic mods as well as builders. Just send me a pm with your skype, and you are on the team.
Until these three things are done (most importantly the third) I WILL NOT be able to continue the development of this pack. However I will send 20 people the beta if I can get more developers once the modlist has been redone.
The Meaning of Life, the Universe, and Everything.
Nice! Can I beta? [Please try to lower mods inside...Some don't really work together(Most of the other bosses from aether etc. become rather weak due to AoA epicness and high damage! Plus rival rebels is insanely weak compared to AoA guns, please change) Also, add Abyssalcraft, it fits the AoA theme with mildly more powered weapons, great animations, and special stuff like magic (and DRPG too)]
Nice! Can I beta? [Please try to lower mods inside...Some don't really work together(Most of the other bosses from aether etc. become rather weak due to AoA epicness and high damage! Plus rival rebels is insanely weak compared to AoA guns, please change) Also, add Abyssalcraft, it fits the AoA theme with mildly more powered weapons, great animations, and special stuff like magic (and DRPG to)
Of course you can beta, I have added rival rebels because it is an incredible pvp mod plus it is super fun to blow up AoA dimensions with nukes it is not meant to be used against AoA mobs more against other player since this pack is server compatible. Abyssalcraft will be added thanks for the suggestion. DRPG will not be added due to lag also it tends to make this pack almost to big if you know what I mean.
Is Rahovart the final boss of this mod? Also you said something about quests...... Custom NPCs isn't on here so......
I have made no final boss, the final boss of the AoA storyline will be craxxy unless Xolova comes out with a new boss that is more powerful. All other mods beside AoA and Hardcore Ender Expansion are there to play at your own leisure and have nothing to do with the quest book. Although I may consider adding Rahovart if it fits in to the storyline.
OK then, here are my mod suggestions: Arcana Rpg, Mists of Riov, and Tragic MC are all mods I play with and I find them to be good.
Arcana RPG will be added but I am waiting for the overworld expansion update. Mists of Riov is a no because the factions conflict with galaxy space.
I have never heard of Tragic MC could you give me a link.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.