Here is my first modpack, based with two core ideas 1 - To use Botania for the core of the mod progression, and 2 - to have many places to explore, and hunt items. Overall a reasonably light weight pack, and while a bit slow to get started ought to be enjoyable to vanilla players that enjoy exploring the world, and who enjoy red stone.
This version is the pre1 release, the first "stable" release will be when I launch my server hopefully over next weekend. Until then this version is intended to help find items I missed in the initial configuration.
The mod list, and permission information is the link at the bottom. Also a change log will likely be added to that site soon. This page is also shown in the mcupdater pack window to make it easy to check when the pack updates.
The configuration has some tweaks of note
1) Extra Utilities Angel Wings, and the Runic Dungeons belt of flight are both disabled.
2) Extra Utilities generators are disabled, as this is not an RF pack, if you want to use the Enderthermic pump or ender quarry you will need to power it using the botania flux field. (Why.. see lore on the mod pack description page in mclauncher .. or the modlist link above)
3) Iguanas Tinker Tweaks disables vanilla tools, so you must start the proper tool progression, however many modded tools work as usual so you might switch to them depending on how you play the pack.
This pack is distributed via both MCupdater and Curse voice
Simply look up the pack "Botanic Adventures" in the launcher and install.
For those without curse voice, unable to install curse voice, or want to ensure you are in sync with my server there three methods of proceeding with MCUpdater, the first is highly recommended for users either new to MCUpdater or modded, if it is compatible with your system.
This is the simplest method of installation:
Advantages: Includes a bundled version of java, thus will work even if you do not have oracle java installed, pre-configured to fetch information about my pack
1) Download this bundled version of MCUpdater w/ Zulu-openjdk-8
- The MCUpdater-recommended.jar in the bundle is the same one from the manual install, and is just a launcher that downloads the latest version of MCUpdater from http://mcupdater.com/
Manually install MCUpdater to use my pack
Advantages: Once configured it can behave identically to the win64 install, but uses your existing java install
1) Ensure you have a version of Oracle Java8 or OpenJDK8 installed
2) Goto http://mcupdater.com/ and download the "Download (JAR, Recommended)" at the right (osx users if you use the osx bundle install per its instructions and use the existing MCUpdater Instance instructions below)
3) Run, or ideally make a script to run the jar file as follows:
You quickly notice that wooden pick is not going to do you any good, you will need a tinkers flint pickaxe and shovel. The shovel you notice can immediately mine up to copper, but the pick can only mine stone. If you are lucky you can find some copper and aluminum gravel ore on the surface, otherwise you get to increase the mining level XP until it can mine the two ores. Unfortunately coal seems to require copper mining level as well.. so you better make some charcoal for your torches.
Once you can mine copper, things start to look better, now you just need to make the smeltery for a copper pickaxe head.
Note small updates just require re running the QuickServer jar again, however to be safe it may be wise to remove pack files first (mods, configs, scripts, and structures directories) and let the pack re-install them from the cached copies)
Sample sync script to be run in the directory you want the server, assumes both the QuickServer and forge jar are already in that directory, modify to your server's needs:
To craft unstable ingots in the pack you will want to use the Cabinets from Enhanced Inventories instead of the vanilla crafting bench. This is because gany's surface is configured to give the alternative recipes on the vanilla, and since this alternative works I assume leave it configured that way. (That or use the nuggets)
2) Server is launched! And the first lets play has been posted to my channel (link/video in the op)
Future Plans for the pack:
While I'm sure during play some gotchas will be found an resolved, one more major mod is on the horizon:
I've been given permission to include the Dinosaur Dimension mod. Some quick verification prior to the request indicates this will take some configuration testing of Recurrent Complex to keep some "out of place" structures from generating. However once that is done (might be the end of the month) hopefully this will be incorporated!
Edit: Dec, 18 2015
Small update of the pack today to fix some minor issues I've noticed v1.0.1
This is promoted to the "latest" so install is the same as the original
Nothing major but the step assist conflict has been resolved.
If you are following latest in mcupdater you will be prompted for the update automatically.
Botania to version r1.8-248
Biomes O' Plenty to version 126.96.36.1995
OpenBlocks to version 1.5
OpenModsLib to version 0.9
Gany's Nether to version 1.8.3
Growthcraft Community Edition to version 2.4.0
Storage Draws to version 1.7.5
Storage Drawers: Biomes O' Plenty Pack to version 1.1.0
The Aether II to version 1.6
Gilded Games Util to version 1.3.2
(side note with the update of BiOP to one hosted on Curse, I can consider a curse voice version, I'm still primarily on Linux however so its not as easy as I might like, running the client in a virtual machine.)
Pack has now been updated to v1.0.3: CurseVoice Compatibility
* Downgrade AtomicStryker's BattleTowers to the version on CurseForge
* Upgrade Biomes O' Plenty to 1.7.10-188.8.131.520
This will unfortunately mean less diverse loot in towers generated after the update. I have modified to treasure config to ensure some better items are spread in the towers.
Users of the MCUpdater version, the latest entry ought to provide you a seamless upgrade. New users may either install the mcupdater version or the version on curse voice (I recommend the MCUpdater version for those joining my server since it will always match even when curse version is delayed for review, however for single player worlds the two ought to be identical)
I love this pack but for some reason my framerate when playing it is terrible, I know it's not my computer cause playing other large mod packs don't really affect it, does it have to do with mcupdater?
mcupdater is just a launcher, and beside running the log isn't doing anything once you press play. (Just like the other mod pack launchers/official launcher)
However its default memory settings are not optimal, make sure you have changed them from the default, if you have tuned your settings in another launcher try copying them in. (The pack on load takes about 1G of ram.. that is before anything happens.. so you want it to scale up.. thus if you have it 2gb is needed.. if you find settings that work well for you feel free to share.. mine are a bit more intended for linux than windows)
Other things I find cause fps drops is too many mobs causing too many updates (my live stream last week slowed to a crawl with the spawners of an underground battle tower + a rouge like dungeon), video playback and recording software does not help things either...
Loading the world also has an impact in single player more than with a remote server.. but that usually corrects its self once the world fully loads in. (You can also try fastcraft to help with the fps while loading.. I find it helps some here.. less once things are loaded in)
Also many factors impact frame rate.. Some biomes from Biomes o' Plenty have a few too many transparent textures (tree leaves and grass) this can slow down frame rate) fast tree leaves can help here.. I don't recommend optifine if you can help it (breaks the emotes mod.. no crash just the emotes will not work) but using it you can fine tune you settings if nothing else works. Also set render distance down to 10 for testing if your client starts higher.
(I'm assuming you don't have a tinkers smeltery going.. the auto casting of ingots with a red stone pulse give me a frame hiccup every time.. drives me insane)
remember the pack is also on curse voice so you can try that .. I don;t see a difference on my computer.. but I have to copy the profile to the official launcher since they do not have a Linux version.. and Minecraft in vmware is not playable.
Mostly just syncing a bunch of mods to the newer versions, Some small fixes to gotcha's I've been experiencing as well.
Newest version: v1.1.3
Released on the MCUpdater earlier today, and just now approved on curse (ought to sync to curse voice shortly)
JournyMap to version 5.1.4
Botania to version 1.8-249
CoFH Core to version 3.1.1-325
Enhanced Inventories to version 1.1.9
Gany's Surface to version 1.12.7
Runic Dungeons to version 1.1.6b
Growthcraft Community Edition to version 2.4.1
Storage Drawers to version 1.9.4
Botania: Twilight Forest Hedge Spiders now shed string, Bore lens mining level set to Diamond (was lower due to Iguanas Tinker Tweaks)
Minetweaker: Script allows framing table to be crafted with the Storage Drawers BOP add on trims in addition to the vanilla trims, in addition some cheat mitigation has been added.
EnderZoo: Spawn control change for Trilobites (a dino dimension sea mob) to reduce massive numbers of spawns.
Runic Dungeons: minor tweaks with the update + add in copper/tin/aluminum to the ore room, using Erubus versions
Note one known issue: While the Trilobites change improves this in version (1.1.3) of the pack as compared to the previous versions: The dino (prehistoric) dimension seems to spawn dinos slowly, but they don't despawn, So if you spend much time there (say hammering a huge mine underground) eventually a lag forming amount of dinos will accumulate. Passive torches seem to help but watch out for the lag spike at the edge of its range.