so ive picked this modpack up a couple of days ago, mainly because i always wanted to play one with galacticraft involved. im just far enough in, to have my first big reactor running and wanted to gives some feedback.
- i noticed that there are too many mods with double functionality, that make the pack just bloated.
tbh i dont even understand why industrial craft is in there. it doesnt really fit thematically with the rest of the mods. especially since it uses entirely its own power system thats not compatible with the other mods. almost everythign else runs on RF. and it doesnt really offer anything, that either buildcraft, thermal expansion, ender io, or mekanism dont already do. and nuclear reactors arent really an interesting option with big reactors involved.
the same for immersive engineering. i get, that its a cool looking mod, but i dont know why id ever build a single one of their machines when both, thermal expansion and ender io machines do the same and are so much cheaper.
why are dimensional anchors and chicken chunks at the same time in the pack? no one ever needs more than 1 type of chunkloader. technically with the railcraft chunkloaders, and i think mfr has one aswell, neither of the two are necessary.
logistics pipes and applied energistics in the same pack?
other than that, there is really no reason to keep both ender io and thermal expansion in the pack. as it usually only make sense to use one of the two mods and go down that route for the rest of the game. especially when it comes to the jetpacks. but also mekanism doesnt offer anything different really from those other 2 mods except their 5x ore processing.
i think it would make more sense to remove most of those mods including industrial craft and chose either TE or ender IO to go along with buildcraft and take the other out of the pack.
- the machine quests progression is a bit awkward.
with so many tech mods in the same pack, i chose going down the ender io route very early on. so it often feels weird if the quests require to make certain machines from another mod. id have to build up infrastructure to produce them, that ive already built with ender io.
as far as ive seen, the pack requires you to make a buildcraft quarry, then follow with an extra utilities enderquarry. though i personally dont see the reason to make the other, when you already have chosen 1 type of quarry.
personally, i wouldnt bother with the buildcraft quarry at all, since the extra utilites ender quarry is lot less resource intensitive on servers or my own machine, as it always only loads 2 chunks at the same time, while the BC quarry loads all of the chunks in its work area.
so the reason to ever craft it is really only for the quest.
other than that, uests are making some really large jumps of progression in some places
- on the other hand, JABBA barrels would be a great addition to the pack. you really dont appreciate these things, until youre playing without them
- ore generation
there are a lot of ores of the same type from different mods spawning. multiple types of aluminium, multiple types of uranium (or yellorite), ferrous and nickel etc. it would make sense to chose 1 ore from one of the mods and disable the spawn of the same type from other mods in the config. just to clean up the world a little bit, since those are ore dictionaried anyways.
- pams harvestcraft is nice, but relatively pointless without additional hunger modifying mods like hunger overhaul or spice of life. vanilla minecraf allows you to live of potatos for your entire life
I firmly agree with a lot of this. Great points. This is a stellar modpack (pun intended), of course, and there is always room for improvement. It's unfortunate that this great post wasn't given a proper full reply, as I believe it was warranted and I hope you don't take that the wrong way. Stone just made some very good points and heeding community feedback is crucial. I'll touch on the two simplest "fixes".
One of the easiest to fix and the effect would be huge would be choosing just ONE block for each ore to appear, disable all others of each type, and let the ore dictionary work its magic as that's what it's for; it would greatly simplify an otherwise big annoyance. Please consider doing this, it wouldn't hurt.
JABBA is great, too, and even though there's a lot of storage already it makes things so much easier -- especially early game. I don't see a reason not to add a simple and lightweight mod.
Edit: I also agree very much about IC2. It doesn't fit in at all, it's a huge black sheep among other great mods and it doesn't add anything to the pack that some other mod cannot do better. It's honestly just not that great of a mod, anyway, made obsolete by just about anything else. Plus the nano armor and sword is too op, but that's a moot point.
Anyway, if you have had to remove Chromaticraft it's understandable. But why not add in DyeTrees so that we can still get the cool dye trees, rainbow trees and rainbow forests? https://sites.google.com/site/reikasminecraft/dyetrees
My current map in 1.3.4 is built in a rainbow forest, so I don't know what's going to happen to it when I upgrade and load the world. But no big deal about losing Chromaticraft, besides the DyeTrees stuff the mod seemed incredibly pointless and it didn't really match the pack. But Botania...Botania would be amazing in this pack. Please, please consider adding in one of the best mods around - it may seem magical, but it's a "magical technology mod" and would fit right in. Anyone who doesn't think it would fit in forgets that vanilla MC has potions, magical enemies and witches and cauldrons, as well as redstone. Botania would really enrich this mod and only make it better.
Anyway, if you have had to remove Chromaticraft it's understandable. But why not add in DyeTrees so that we can still get the cool dye trees, rainbow trees and rainbow forests? https://sites.google.com/site/reikasminecraft/dyetrees
My current map in 1.3.4 is built in a rainbow forest, so I don't know what's going to happen to it when I upgrade and load the world. But no big deal about losing Chromaticraft, besides the DyeTrees stuff the mod seemed incredibly pointless and it didn't really match the pack. But Botania...Botania would be amazing in this pack. Please, please consider adding in one of the best mods around - it may seem magical, but it's a "magical technology mod" and would fit right in. Anyone who doesn't think it would fit in forgets that vanilla MC has potions, magical enemies and witches and cauldrons, as well as redstone. Botania would really enrich this mod and only make it better.
Sorry I'm a busy person. If you upgrade your world to 1.3.5 then the biome would be changed by the game and the leaves of the trees would be removed for the rainbow trees
Dang, rainbow forests are awesome because no hostile mobs spawn. I want to add in dye trees myself, but then my crash reports wouldn't be valid since I modified the pack myself.
When you have a moment, please at least reply with your thoughts on adding DyeTrees and Botania.
Please make sure you check out Root Layer Technologies/Olympus Servers because its the official host and hosting service provider of the Space Astronomy Mod Pack.
Cool looking mod pack, missing rf tools and either lantecraft or sgcraft though(needs stargazer really needs them!) and maybe minechem for a proper space Base science lab
Thanks for your feedback and rf tools and either lantecraft or sgcraft mods will not be added because one rf tools isn't needed and its in every latest pack. Also Lantecraft/sgcraft mods i dont think will add anything to the mod pack in quality but I am thinking of adding minechem back into the mod pack
Proudly sponsored and hosted by Root Layer Technologies.
Get your own server from OlympusServers.com.au with a 10% recurring discount using code "SPACE"
So. I am on a private server with some friends and i was doing the Galacticraft missions in the HQM book shortly after making the Tier 1 thermal armor I could no longer jump and upon trying I heard what sounded like a helicopter having a orgasam. Any Idea how I fix this?
Ive tried:
-Suicide
-Taking off armor
-Clearing inv into a chest and re-applying
-Jetpacking (Nothing)
-Hopping into a rocket-ship (Sounds like a helicopter is trying to leave the atmosphere to be with its GF on pluto. Its desperate. It wants out but it cant because its not meant to be)
-Reloging
-Restarting MC
-Closing out of launcher and restarting MC
Help plz ;-;
Oh yea. I also cant go into F5 while im "on the ground" I can spam jump and F5 rapidly and I ocasionally get a glimpse of my character.
Hello, I have a question, and I'm sorry if it's extremely obvious. Whenever I loaded up a new world with this modpack, it didn't give me a quest book. I'm on survival with cheats off, in case that's relevant. I know that the book isn't necessary, but I've never played with a lot of these mods, so I figure it'll be helpful. Thanks in advance!
Hello, I have a question, and I'm sorry if it's extremely obvious. Whenever I loaded up a new world with this modpack, it didn't give me a quest book. I'm on survival with cheats off, in case that's relevant. I know that the book isn't necessary, but I've never played with a lot of these mods, so I figure it'll be helpful. Thanks in advance!
Open to lan->Allow cheats on -> then do: /give [YourUserNameHere] 5522 1 0 Thats the questbook or you could just go into creative and grab it that way
Whenever I tried to use /give, it said that no item with that ID existed, so I checked the creative inventory and NEI, but it wasn't there. Did I mess up when installing my modpack?
Update Version 1.3.3 released, Check Change log for details.
Update Version 1.3.4 released, Check Change log for details.
I firmly agree with a lot of this. Great points. This is a stellar modpack (pun intended), of course, and there is always room for improvement. It's unfortunate that this great post wasn't given a proper full reply, as I believe it was warranted and I hope you don't take that the wrong way. Stone just made some very good points and heeding community feedback is crucial. I'll touch on the two simplest "fixes".
One of the easiest to fix and the effect would be huge would be choosing just ONE block for each ore to appear, disable all others of each type, and let the ore dictionary work its magic as that's what it's for; it would greatly simplify an otherwise big annoyance. Please consider doing this, it wouldn't hurt.
JABBA is great, too, and even though there's a lot of storage already it makes things so much easier -- especially early game. I don't see a reason not to add a simple and lightweight mod.
Edit: I also agree very much about IC2. It doesn't fit in at all, it's a huge black sheep among other great mods and it doesn't add anything to the pack that some other mod cannot do better. It's honestly just not that great of a mod, anyway, made obsolete by just about anything else. Plus the nano armor and sword is too op, but that's a moot point.
Update Version 1.3.5 released, Check Change log for details.
What's with not replying? Serious question.
Anyway, if you have had to remove Chromaticraft it's understandable. But why not add in DyeTrees so that we can still get the cool dye trees, rainbow trees and rainbow forests? https://sites.google.com/site/reikasminecraft/dyetrees
My current map in 1.3.4 is built in a rainbow forest, so I don't know what's going to happen to it when I upgrade and load the world. But no big deal about losing Chromaticraft, besides the DyeTrees stuff the mod seemed incredibly pointless and it didn't really match the pack. But Botania...Botania would be amazing in this pack. Please, please consider adding in one of the best mods around - it may seem magical, but it's a "magical technology mod" and would fit right in. Anyone who doesn't think it would fit in forgets that vanilla MC has potions, magical enemies and witches and cauldrons, as well as redstone. Botania would really enrich this mod and only make it better.
Sorry I'm a busy person. If you upgrade your world to 1.3.5 then the biome would be changed by the game and the leaves of the trees would be removed for the rainbow trees
Dang, rainbow forests are awesome because no hostile mobs spawn. I want to add in dye trees myself, but then my crash reports wouldn't be valid since I modified the pack myself.
When you have a moment, please at least reply with your thoughts on adding DyeTrees and Botania.
Update Version 1.3.6 released, Check Change log for details.
Please make sure you check out Root Layer Technologies/Olympus Servers because its the official host and hosting service provider of the Space Astronomy Mod Pack.
Update Version 1.3.7 released, Check Change log for details.
Thanks for your feedback and rf tools and either lantecraft or sgcraft mods will not be added because one rf tools isn't needed and its in every latest pack. Also Lantecraft/sgcraft mods i dont think will add anything to the mod pack in quality but I am thinking of adding minechem back into the mod pack
Official Space Astronomy Server Now Live - IP: space.mjrlegends.com
Proudly sponsored and hosted by Root Layer Technologies.
Get your own server from OlympusServers.com.au with a 10% recurring discount using code "SPACE"
Update Version 1.3.8 released, Check Change log for details.
Update Version 1.3.9 released, Check Change log for details.
So. I am on a private server with some friends and i was doing the Galacticraft missions in the HQM book shortly after making the Tier 1 thermal armor I could no longer jump and upon trying I heard what sounded like a helicopter having a orgasam. Any Idea how I fix this?
Ive tried:
-Suicide
-Taking off armor
-Clearing inv into a chest and re-applying
-Jetpacking (Nothing)
-Hopping into a rocket-ship (Sounds like a helicopter is trying to leave the atmosphere to be with its GF on pluto. Its desperate. It wants out but it cant because its not meant to be)
-Reloging
-Restarting MC
-Closing out of launcher and restarting MC
Help plz ;-;
Oh yea. I also cant go into F5 while im "on the ground" I can spam jump and F5 rapidly and I ocasionally get a glimpse of my character.
Me desperate measures for proof:
Save...Me...From my extreme lack of jumping and helicopter noises inside my head
This is what I hear (Well pretty close)
Hello, I have a question, and I'm sorry if it's extremely obvious. Whenever I loaded up a new world with this modpack, it didn't give me a quest book. I'm on survival with cheats off, in case that's relevant. I know that the book isn't necessary, but I've never played with a lot of these mods, so I figure it'll be helpful. Thanks in advance!
Go to the pause menu and do:
Open to lan->Allow cheats on -> then do: /give [YourUserNameHere] 5522 1 0 Thats the questbook or you could just go into creative and grab it that way
Update Version 1.4.0 released, Check Change log for details.
Whenever I tried to use /give, it said that no item with that ID existed, so I checked the creative inventory and NEI, but it wasn't there. Did I mess up when installing my modpack?
I am going to be starting a Let's Play series on a private server. If you would like to be apart of the community feel free to message me.