I'm trying to run Journey to the Core 1.7 through the ATLauncher version 3.2.3.1 on Windows 7 Pro 64-bit and I am unable to complete the first quest. I can get all the items but it only detects the oak wood and the manual submit doesn't seem to be working. I've rebooted my computer, reinstalled the mod both by selecting the reinstall option in the ATLauncer and deleting the install through the launcher and confirming all the related files were gone. I've also generated new worlds and they all have the same problem.
Has anyone else experienced this issue? I've not had much luck finding any threads with similar issues.
I keep trying to startup a server for me and a friend but i launch the server with the command file it does it s thing then i dont get a servers properties file can anyone help?
The quest that gives you Pig eggs, Epic Bacon + 32 Chocolate bacon should NOT be repeatable.... I NEVER have use for any of the other food the modpack seems to think I need, like crops I worked hard to obtain/grow, and make plots for. It makes most other food obsolete and takes up all of my storage space in my Eske as I can't carry or for the life of me eat the chocolate bacon before it goes bad. And in multiplayer it's even worse as all of us get 32 that only stack to 8... and end up tossing half of it.
The same goes for the Carrot, Potato and Egg quests because of the sheer number of items they give you and their repeatability...
I say either drop the amount of food each gives you, by 3/4ths or perhaps make a smaller repeatable version you can do after these ones and turn of their repeatability.
Also a note... Is there an error in the Grout recipes??
Currently there are two recipes...
1 clay (ball form)
1 sand
1 gravel
-------------
4 Grout
and....
1 Clay (block)
4 Sand
4 Gravel
--------------
8 Grout
If we look at this , we can see that a 3 cost->4 yield is wayyyyy better than a 12 cost -> 8 yield. I say 12 because 1 Clay block is 4 clay balls... so technically you are wasting 3 clay balls doing it that way... making a 9 cost recipe into a 12 cost one...
Perhaps choose one and remove the other???
Also, any way you could add a recipe to turn the excess number of 1/4th hearts quests give you into something useful (if you wanted to, and aren't playing with lives turned on). Multitudes of quests auto-give you these, and they are utterly useful. Maybe, putting 9 of them into the crafting grid could give you a Tinkers Construct Full Heart (the ones you can eat to get 10 hearts). Since it would take 9 of these each time, it wouldn't be too overpowered, and you would have a reason to keep them around. It's also annoying to have two types of hearts with almost the same graphic that do different things, that don't interact with each-other in any way, and this would solve that.
Also, change the quest that gives you 1 rice seed, to instead give you 1 rice itself, as you must plant it in water from that form, as you have Pams Harvest Crafts B:enablecropspecialplanting=true in the config by default. Having this on makes rice impossible to plant from seed form and If you plant it on a crop plot it will pop out automatically, and you can't plant the seed in water. Right now, you give the player rice in seed form from that quest, making it unplantable in any way... making that reward useless.
Hey, I haven't found anything on this anywhere I've looked so I'll ask here, is there special blocks that don't fall? Or is there a way to disable the falling thing? It's honestly extremely annoying and (Without a bucket, had to restart my world after it got curropted) I can't set up a farm without taking multiple hours to ensure the dirt doesn't fall into the water.
I find the best tactic in this pack is dig a base underground into the side of a hill or mountain/pillar... Building one above ground is asking for problems. Roofs become hard to place when you are building them manually. So digging deep enough that you naturally have a 3+ thick roof is best. Then make your main rooms floor 10 blocks lower than your roofs bottom block, so you can plant trees, crops and all that jazz in them, underground. And never build along a coastline, as you have said, things tend to fall into the water. You can't get a bucket right off, but the plots of fertile land they give you from the quests don't need water (or a hoe) to grow crops, so you can start a farm underground easily. Then when you progress you can get iron enough for the bucket you need to expand your farm regularly.
Also, having such a large room underground prevents you from suffocating so quickly, always remember to place mushrooms in your base to keep you air'ed up, or make the "1 glass, 1 torch" combo item to prevent it as well. Good luck in the core!!!
Can someone help me out here? I'm attempting you host a server for some friends and myself using this modpack but when i launch the server it generates a vanilla map...
Can someone help me out here? I'm attempting you host a server for some friends and myself using this modpack but when i launch the server it generates a vanilla map...
The only way this modpack works is if you click "Create Server" on the AT Launcher under Packs. The world you need is included when the server is created. If you delete your world folder on the server, then it will indeed generate a new world that doesn't work for the pack when you launch it again.
If you want more than one server, simply use "Create Server" once, and then copy paste that new server folder over and over renaming each one, BEFORE you use it.
I keep trying to startup a server for me and a friend but i launch the server with the command file it does it s thing then i dont get a servers properties file can anyone help?
You have to open the EULA file and change false to true. then launch again. It really is annoying that this does this.
Thanks so much Blue, it sorta worked. I restarted EVERYTHING and tried, BUT it didnt spawn us in the correst location. Once I went into singleplayer and found the coords for the spawn, I flew there on the server only to find a collection of items from the modpack sprawled out everywhere in a big mess I have no idea how that could happen Do you know what I'm talking about/a fix or would a gyazo help?
EDIT: When I re-downloaded everything and joined the server, all I saw was a huge flatland of bedrock.
I was wondering if the Cooking for Blockheads mod fridge works to slow down food from rotting? Was hoping to build a cooking station but it seems to not slow down the food from rotting. Any alternatives would help a lot too. Thanks
Thanks so much Blue, it sorta worked. I restarted EVERYTHING and tried, BUT it didnt spawn us in the correst location. Once I went into singleplayer and found the coords for the spawn, I flew there on the server only to find a collection of items from the modpack sprawled out everywhere in a big mess I have no idea how that could happen Do you know what I'm talking about/a fix or would a gyazo help?
EDIT: When I re-downloaded everything and joined the server, all I saw was a huge flatland of bedrock.
Did you install the server AND world through AT Launcher like Blue001 mentioned? because it looks like you've somehow messed up the world's cached block IDs while setting it up.
I deleted the entire folder and re installed everything, chose "New Instance" and then "Create Server", ran the server/added IP, and then the above happens. Am I missing a step and am too stupid to see? Been at this about 6 hours now... I don't think I see a place to download a world. After redownloading everything, my spawn looks like this: https://gyazo.com/0054453a7cd25f5f0c68902313543d73
So I was playing journey to the core for about an hour on peaceful (dont judge me). got up to the part where I was building ticon worktables. I had a base that was high up off the main floor and I was sure It was moderately protected. so I entered in easy mode for the first time. 5 seconds later my base got blown up by a creeper that had that John Cena voiceover attached to it. Never shall I play this modpack ever again.
At the very beginning of this modpack, everything works correctly, but the first quest that requires a few dirt/wood/gravel I can't seem to complete. As far as I can tell, it's some kind of bug. For whatever reason, the quest just will not recognize that I have the dirt in my inventory, and as such I can't progress any further.
I have searched all over this thread, the forums, google, youtube..everywhere, and I seem to be the only person experiencing this problem. There was one post earlier in this thread describing the same thing but he edited his post saying he resolved the issue, but doesn't explain how. I have tried reinstalling the instance, disabling/enabling mods, I've gathered every damn piece of dirt in beginning part of the map outside the cave, nothing seems to work.
Has no one else really experienced this problem? Why will HQM just not recognize that I have the dirt? I can't seem to get past this, and as such I can't even play the modpack because of it. Please help, someone!
At the very beginning of this modpack, everything works correctly, but the first quest that requires a few dirt/wood/gravel I can't seem to complete. As far as I can tell, it's some kind of bug. For whatever reason, the quest just will not recognize that I have the dirt in my inventory, and as such I can't progress any further.
I have searched all over this thread, the forums, google, youtube..everywhere, and I seem to be the only person experiencing this problem. There was one post earlier in this thread describing the same thing but he edited his post saying he resolved the issue, but doesn't explain how. I have tried reinstalling the instance, disabling/enabling mods, I've gathered every damn piece of dirt in beginning part of the map outside the cave, nothing seems to work.
Has no one else really experienced this problem? Why will HQM just not recognize that I have the dirt? I can't seem to get past this, and as such I can't even play the modpack because of it. Please help, someone!
Well there are only 5 "actual" dirt which are directly below the oak tree. The rest are not real dirt. Once you have them, you can hit "manual submit" at the bottom of the page if it isn't detecting it automatically.
Just tried to set up a server and I see back on page 18 that
java.lang.ArithmeticException: overflow: mul
was said to be a project e problem I just wanted to know if there was a work around for that or how any one gets a server running for this pack
Last time I checked people have been running servers just fine but if you are having that issue I'm not sure if there is anything you can do, sorry. If there is a solution to fixing this issue (which has annoyed everyone greatly for a long time without a bug fix) with ProjectE I don't know what it is.
Ok I select create a server from the at launcher and have tried with and with out the optional mods. when i go to the server folder i run the forge-1.7.10-10.13.4.1566-1.7.10-universal jar. after the first run I open the eula and set it to true then run the jar again and get the error. Is there a way I should be running it or setting up or is server version just broken?
Well there are only 5 "actual" dirt which are directly below the oak tree. The rest are not real dirt. Once you have them, you can hit "manual submit" at the bottom of the page if it isn't detecting it automatically.
Worked like a charm...don't know how the hell anyone is supposed to actually figure that out though.
Which one? Technically all the dimensions in this pack are modified to some extent. In order of progression: EnviroMine caves (custom ore/mob spawns), Deep Dark (additional caves + 2nd mob castle), Nether (double size + BOP + skull structure) and End (dragon forts + lava + HEE)
I'm trying to run Journey to the Core 1.7 through the ATLauncher version 3.2.3.1 on Windows 7 Pro 64-bit and I am unable to complete the first quest. I can get all the items but it only detects the oak wood and the manual submit doesn't seem to be working. I've rebooted my computer, reinstalled the mod both by selecting the reinstall option in the ATLauncer and deleting the install through the launcher and confirming all the related files were gone. I've also generated new worlds and they all have the same problem.
Has anyone else experienced this issue? I've not had much luck finding any threads with similar issues.
I keep trying to startup a server for me and a friend but i launch the server with the command file it does it s thing then i dont get a servers properties file can anyone help?
Suggestion for difficulties sake...
The quest that gives you Pig eggs, Epic Bacon + 32 Chocolate bacon should NOT be repeatable.... I NEVER have use for any of the other food the modpack seems to think I need, like crops I worked hard to obtain/grow, and make plots for. It makes most other food obsolete and takes up all of my storage space in my Eske as I can't carry or for the life of me eat the chocolate bacon before it goes bad. And in multiplayer it's even worse as all of us get 32 that only stack to 8... and end up tossing half of it.
The same goes for the Carrot, Potato and Egg quests because of the sheer number of items they give you and their repeatability...
I say either drop the amount of food each gives you, by 3/4ths or perhaps make a smaller repeatable version you can do after these ones and turn of their repeatability.
Also a note... Is there an error in the Grout recipes??
Currently there are two recipes...
1 clay (ball form)
1 sand
1 gravel
-------------
4 Grout
and....
1 Clay (block)
4 Sand
4 Gravel
--------------
8 Grout
If we look at this , we can see that a 3 cost->4 yield is wayyyyy better than a 12 cost -> 8 yield. I say 12 because 1 Clay block is 4 clay balls... so technically you are wasting 3 clay balls doing it that way... making a 9 cost recipe into a 12 cost one...
Perhaps choose one and remove the other???
Also, any way you could add a recipe to turn the excess number of 1/4th hearts quests give you into something useful (if you wanted to, and aren't playing with lives turned on). Multitudes of quests auto-give you these, and they are utterly useful. Maybe, putting 9 of them into the crafting grid could give you a Tinkers Construct Full Heart (the ones you can eat to get 10 hearts). Since it would take 9 of these each time, it wouldn't be too overpowered, and you would have a reason to keep them around. It's also annoying to have two types of hearts with almost the same graphic that do different things, that don't interact with each-other in any way, and this would solve that.
Also, change the quest that gives you 1 rice seed, to instead give you 1 rice itself, as you must plant it in water from that form, as you have Pams Harvest Crafts B:enablecropspecialplanting=true in the config by default. Having this on makes rice impossible to plant from seed form and If you plant it on a crop plot it will pop out automatically, and you can't plant the seed in water. Right now, you give the player rice in seed form from that quest, making it unplantable in any way... making that reward useless.
I find the best tactic in this pack is dig a base underground into the side of a hill or mountain/pillar... Building one above ground is asking for problems. Roofs become hard to place when you are building them manually. So digging deep enough that you naturally have a 3+ thick roof is best. Then make your main rooms floor 10 blocks lower than your roofs bottom block, so you can plant trees, crops and all that jazz in them, underground. And never build along a coastline, as you have said, things tend to fall into the water. You can't get a bucket right off, but the plots of fertile land they give you from the quests don't need water (or a hoe) to grow crops, so you can start a farm underground easily. Then when you progress you can get iron enough for the bucket you need to expand your farm regularly.
Also, having such a large room underground prevents you from suffocating so quickly, always remember to place mushrooms in your base to keep you air'ed up, or make the "1 glass, 1 torch" combo item to prevent it as well. Good luck in the core!!!
Can someone help me out here? I'm attempting you host a server for some friends and myself using this modpack but when i launch the server it generates a vanilla map...
The only way this modpack works is if you click "Create Server" on the AT Launcher under Packs. The world you need is included when the server is created. If you delete your world folder on the server, then it will indeed generate a new world that doesn't work for the pack when you launch it again.
If you want more than one server, simply use "Create Server" once, and then copy paste that new server folder over and over renaming each one, BEFORE you use it.
You have to open the EULA file and change false to true. then launch again. It really is annoying that this does this.
Thanks so much Blue, it sorta worked. I restarted EVERYTHING and tried, BUT it didnt spawn us in the correst location. Once I went into singleplayer and found the coords for the spawn, I flew there on the server only to find a collection of items from the modpack sprawled out everywhere in a big mess I have no idea how that could happen Do you know what I'm talking about/a fix or would a gyazo help?
EDIT: When I re-downloaded everything and joined the server, all I saw was a huge flatland of bedrock.
The spawn zone: https://gyazo.com/f2406d4834927e2f23c14a7a0b83c1ed
I was wondering if the Cooking for Blockheads mod fridge works to slow down food from rotting? Was hoping to build a cooking station but it seems to not slow down the food from rotting. Any alternatives would help a lot too. Thanks
Did you install the server AND world through AT Launcher like Blue001 mentioned? because it looks like you've somehow messed up the world's cached block IDs while setting it up.
I deleted the entire folder and re installed everything, chose "New Instance" and then "Create Server", ran the server/added IP, and then the above happens. Am I missing a step and am too stupid to see? Been at this about 6 hours now... I don't think I see a place to download a world. After redownloading everything, my spawn looks like this: https://gyazo.com/0054453a7cd25f5f0c68902313543d73
... could this be the issue? https://gyazo.com/5587a9f2e5442dca4c02b9ce928d9227
So I was playing journey to the core for about an hour on peaceful (dont judge me). got up to the part where I was building ticon worktables. I had a base that was high up off the main floor and I was sure It was moderately protected. so I entered in easy mode for the first time. 5 seconds later my base got blown up by a creeper that had that John Cena voiceover attached to it. Never shall I play this modpack ever again.
At the very beginning of this modpack, everything works correctly, but the first quest that requires a few dirt/wood/gravel I can't seem to complete. As far as I can tell, it's some kind of bug. For whatever reason, the quest just will not recognize that I have the dirt in my inventory, and as such I can't progress any further.
I have searched all over this thread, the forums, google, youtube..everywhere, and I seem to be the only person experiencing this problem. There was one post earlier in this thread describing the same thing but he edited his post saying he resolved the issue, but doesn't explain how. I have tried reinstalling the instance, disabling/enabling mods, I've gathered every damn piece of dirt in beginning part of the map outside the cave, nothing seems to work.
Has no one else really experienced this problem? Why will HQM just not recognize that I have the dirt? I can't seem to get past this, and as such I can't even play the modpack because of it. Please help, someone!
Well there are only 5 "actual" dirt which are directly below the oak tree. The rest are not real dirt. Once you have them, you can hit "manual submit" at the bottom of the page if it isn't detecting it automatically.
Just tried to set up a server and I see back on page 18 that
java.lang.ArithmeticException: overflow: mul
was said to be a project e problem I just wanted to know if there was a work around for that or how any one gets a server running for this pack
Last time I checked people have been running servers just fine but if you are having that issue I'm not sure if there is anything you can do, sorry. If there is a solution to fixing this issue (which has annoyed everyone greatly for a long time without a bug fix) with ProjectE I don't know what it is.
Ok I select create a server from the at launcher and have tried with and with out the optional mods. when i go to the server folder i run the forge-1.7.10-10.13.4.1566-1.7.10-universal jar. after the first run I open the eula and set it to true then run the jar again and get the error. Is there a way I should be running it or setting up or is server version just broken?
What mod add this dimension?
Worked like a charm...don't know how the hell anyone is supposed to actually figure that out though.
Which one? Technically all the dimensions in this pack are modified to some extent. In order of progression: EnviroMine caves (custom ore/mob spawns), Deep Dark (additional caves + 2nd mob castle), Nether (double size + BOP + skull structure) and End (dragon forts + lava + HEE)
I can't complete the first quest it only detects my the wood and nothing else wondering if someone could help