No. I used Xeno's Reliquary and it mostly has rpg loot. Flan's mod is too tech-based. Gun's are currently as simplistic as possible and will end up being exclusive to creative.
As for the quote below, good ideas. 1. Deadly World - Yes, I will definitely.
2. Lava Monsters - This mod is very dangerous, but unfairly dangerous. Lycanite's Mobs already has mobs like this.
3. Special Mobs - I considered this before, but the health bars do not show up on the varients.
4. More Enchantments - Was considering this also, but SAO is more about getting better swords than upgrading old ones.
5. Dynamic Lights - For me, this is more like dynamic lag. Some artifact weapons emit a light when you walk already anyway. 6. Extended Workbench - Yes, love this mod! Had it in my Dawn of the Crusader modpack. It never DAWNED on me to add this, though. XD I really should.
Bolded mods will be added. Thanks for your suggestions.
[quote=StormCrow1770;/members/StormCrow1770;/forums/mapping-and-modding/minecraft-mods/mod-packs/2268357-sword-art-online-modpack-legend-blade?comment=28]I also recommend these mods:
Wow, some of these I never heard of!
1. MoCreatures - The creator has a notoriously restrictive modpack policy. I would if I could. 2. Craft Heraldy - Fits the factional theme, so certainly! 3. Battle Music - It was originally in, but generated too much lag due to some conflict. However, the mod list changed so much I have to try this again. So maybe.
4. Tool Belt - 1 of the 2 I never heard of, but Battle Gear 2 does this with swords. Other stuff is rendered enough already in the extended inventory.
5. Back Tools - same as above, only I've heard of it.
6. Trapcraft - Never heard of this either, but that author is a hassle to get permission from.
Thanks again, keep the suggestions coming if you have any more.
For 2 hours I built up a city in survival mode and befriended villagers, almost achieving a family. But then, a tornado struck and killed everyone and the ENTIRE village, just like that. I need a savepoint restoration mod....
Whao, whoa, whao! Ars Magicka isn't even for 1.7.10 yet, right? XD
Also, in SAO people don't explode into limbs.....
enough generation mods for now.....
Gokistats is replacing levelup, SAO specifically has no classes....
Ruins may work, Bibliocraft crashes with twilight armor on armor stands, I already have Natura, the others I will look into.
EDIT: Seriously thinking about familiars, but I never understood its modpack policy.
Edit2: On the last page of the Familiar's thread, I have come to a definite answer: yes.
Cool, I was among those waiting for it to update past 1.7.2.
I will add that too eventually.
And maybe better dungeons also, because maximization of structures is what I want.
The new update will probably be released later today. Thank you for your suggestions yet again.
1. More Swords: I already have this, you may want to check the mod list. 2. Useful Pets: Lycanite's mod has many tamable pets, but it does fit the theme. So sure.
3. RPG Advanced: The breadcrumbs seems like they would create lag, Kwasti Advertising covers signs.
4. Nether Dungeons: Too simplistic. 5. Village Taverns: Definitely fits. OK.
6. Aqua Culture: MariCulture is too similar really.
7. Aqua Abyss: Again, I have enough water generation mods. 8. Recurrent Complex: Ok, I can see this happening if I can have someone create SAO structures.
9. Erebus: I have enough dimension mobs, this feels excessive. One dimension per arc. The Nether counts for the supposed "Underworld Online".
10. Goblins: These things are fun, but there is too much magic involved.
11. Medieval Fantasy: Modpack policy unclear, too WIP, too much magic.
1. Wall Jump - I have been debating this in my head. In SAO, Kirito could run up walls. Freerunner mod was the perfect mod for this. However, some conflict disabled running up walls in general. Wall jump is a suitable replacement, so possibly.
2. Too Much Loot - Chest loot is solid enough already and Battle Towers works miracles.
3. (Any) Shaders - The only issue with shaders is it causes lag and crashes with weak computers. Some people will immediately blame me for an outdated graphics card and not understand how to manually remove mods. So the most I could do is provide a link.
4. Peaceful Pack - Seems a little pointless....not impossible though. Works well with a few mods which require mob drops in crafting. But again, pretty pointless.
5. More Potions - If they add a poison-paralysis potion then I'm game. Until then, nah.
Thanks....again. XD
Seriously, if you come across any more mods....but just stumble upon them, don't kill yourself looking, let me know.
1. Primitive Mobs - Mobs are already VERY powerful.
2. Mystcraft - Sounds good, but last time I checked you had to get an account on the author's forum and write an essay on why you think you should have permission. 1 essay for atomicstyker was already enough to kill me. xD
Maybe when I get the time I'll try for it.
3. Crafting Pillars - Another one I can see happening.
4. Big Trees - Natura adds HUGE trees, they will not be big at all in comparison.
5. Shiny Foods - Gold has many functionalities already in the pack. This would essentially make gold one of those resources everyone wants and needs in mass abundance. Probably.
Thank you again.......again.....again.......again......lolz againz......... So that's crafting pillars, shiny foods probably, possibly mystcraft, and possibly wall jump for next weeks update. Dare I say it, I WILL regret it. Any more?
Conclusively, I will try to somehow assemble a building team somehow to recreate the floors. Planet Minecraft is really a good sight for doing that. So I will be hiring (NO PAY) people to build each floor.
- Exp Chest (to replace the one you have, since this has an ender version [does not work on SMP, only SSP, so its useless if you want to have a server for the modpack]): http://minecraft.curseforge.com/mc-mods/63715-exp-chest
Yeah, proggressively smaller= progressively less work.
1. Easy XP - You know how you recommended Iguana Tweaks? You can adjust XP bonuses in there. I will have to work more on balance still.
2. Energy Spear - XP chest suffices.
3. XP Chest - Does not work on servers? Ehhhh....not worth it.
Thanks anyway, now I almost feel like making an XP modpack. LOL. And add Liquid XP.
Edit: I have been following the familiar's thread. Thanks.
The modpack has recently hit a spike of 63 players. We are approaching the 10,000 player goal so we can finally fry their brains...I mean improve this pack! (you need to see the anime to understand the obvious reference)
The newly released ALO edition had a decent beta test also.
No. I used Xeno's Reliquary and it mostly has rpg loot. Flan's mod is too tech-based. Gun's are currently as simplistic as possible and will end up being exclusive to creative.
Mods:
1. Laser Swords Mod
2. Perfect Spawn
3. Crafting Recipe Disabler (none disabled yet)
4. Survival Wings
Configs:
1. Lycanites mob raids are less frequent and less dangerous
2. Keep Sword Skills/Stats on death, hardcore mode drops them anyway
3. Misc. Tweaks such as true/false factors
ALO Edition is out there but fails to work. Currently the only world that spawns/respawns in the Twilight Forest is a test world in the pack.
Accidently added bspkrs core and can't remove it in ALO edition. Will be fixed eventually, but for now here's the credit: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282347-bspkrs-mods-armorstatushud-directionhud
It is cross-compatibly unless the previously mentioned mod dictates otherwise.
Bottom Line: Avoid ALO edition for now.
Possibly, but I cannot host it.
As for the quote below, good ideas.
1. Deadly World - Yes, I will definitely.
2. Lava Monsters - This mod is very dangerous, but unfairly dangerous. Lycanite's Mobs already has mobs like this.
3. Special Mobs - I considered this before, but the health bars do not show up on the varients.
4. More Enchantments - Was considering this also, but SAO is more about getting better swords than upgrading old ones.
5. Dynamic Lights - For me, this is more like dynamic lag. Some artifact weapons emit a light when you walk already anyway.
6. Extended Workbench - Yes, love this mod! Had it in my Dawn of the Crusader modpack. It never DAWNED on me to add this, though. XD I really should.
Bolded mods will be added. Thanks for your suggestions.
[quote=StormCrow1770;/members/StormCrow1770;/forums/mapping-and-modding/minecraft-mods/mod-packs/2268357-sword-art-online-modpack-legend-blade?comment=28]I also recommend these mods:
- Deadly World, Lava Monsters, Special Mobs, all here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282771-forge-father-toasts-mods-special-mobs-mob
- More enchantments: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1445082-1-6-x-1-7-x-more-enchantments-version-1-1-now?page=19#entry30180141
- Dynamic Lights: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-1-7-10-dynamic-lights-handheld-torches-moving
- Extended Workbench: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282775-extended-workbench-v1-2-1-0
Wow, some of these I never heard of!
1. MoCreatures - The creator has a notoriously restrictive modpack policy. I would if I could.
2. Craft Heraldy - Fits the factional theme, so certainly!
3. Battle Music - It was originally in, but generated too much lag due to some conflict. However, the mod list changed so much I have to try this again. So maybe.
4. Tool Belt - 1 of the 2 I never heard of, but Battle Gear 2 does this with swords. Other stuff is rendered enough already in the extended inventory.
5. Back Tools - same as above, only I've heard of it.
6. Trapcraft - Never heard of this either, but that author is a hassle to get permission from.
Thanks again, keep the suggestions coming if you have any more.
It's very unstable and only the World provided by default works currently, but you can get it here anyway: http://www.technicpack.net/modpack/details/alo-unbounded-wings.521026
And if you play it and it crashes, tell me how. It most likely will. XD
Whao, whoa, whao! Ars Magicka isn't even for 1.7.10 yet, right? XD
Also, in SAO people don't explode into limbs.....
enough generation mods for now.....
Gokistats is replacing levelup, SAO specifically has no classes....
Ruins may work, Bibliocraft crashes with twilight armor on armor stands, I already have Natura, the others I will look into.
EDIT: Seriously thinking about familiars, but I never understood its modpack policy.
Edit2: On the last page of the Familiar's thread, I have come to a definite answer: yes.
Cool, I was among those waiting for it to update past 1.7.2.
I will add that too eventually.
And maybe better dungeons also, because maximization of structures is what I want.
The new update will probably be released later today. Thank you for your suggestions yet again.
1. More Swords: I already have this, you may want to check the mod list.
2. Useful Pets: Lycanite's mod has many tamable pets, but it does fit the theme. So sure.
3. RPG Advanced: The breadcrumbs seems like they would create lag, Kwasti Advertising covers signs.
4. Nether Dungeons: Too simplistic.
5. Village Taverns: Definitely fits. OK.
6. Aqua Culture: MariCulture is too similar really.
7. Aqua Abyss: Again, I have enough water generation mods.
8. Recurrent Complex: Ok, I can see this happening if I can have someone create SAO structures.
9. Erebus: I have enough dimension mobs, this feels excessive. One dimension per arc. The Nether counts for the supposed "Underworld Online".
10. Goblins: These things are fun, but there is too much magic involved.
11. Medieval Fantasy: Modpack policy unclear, too WIP, too much magic.
So many suggestions! Wow!
1. Wall Jump - I have been debating this in my head. In SAO, Kirito could run up walls. Freerunner mod was the perfect mod for this. However, some conflict disabled running up walls in general. Wall jump is a suitable replacement, so possibly.
2. Too Much Loot - Chest loot is solid enough already and Battle Towers works miracles.
3. (Any) Shaders - The only issue with shaders is it causes lag and crashes with weak computers. Some people will immediately blame me for an outdated graphics card and not understand how to manually remove mods. So the most I could do is provide a link.
4. Peaceful Pack - Seems a little pointless....not impossible though. Works well with a few mods which require mob drops in crafting. But again, pretty pointless.
5. More Potions - If they add a poison-paralysis potion then I'm game. Until then, nah.
Thanks....again. XD
Seriously, if you come across any more mods....but just stumble upon them, don't kill yourself looking, let me know.
Updated to 2.1!
+Added Familiar's Mod
+Added Craft Heraldry
+Added Antique Atlas
+Added Useful Pets
+Added Iguana Tweaks
+Added Lockdown
Also, ALO edition officially released! Will have its own thread on the forum eventually!
Spawn in the Twilight Forest upon creating a world. Sleep there and respawn there, it replaces the overworld! Cross-compatible as well!
1. Primitive Mobs - Mobs are already VERY powerful.
2. Mystcraft - Sounds good, but last time I checked you had to get an account on the author's forum and write an essay on why you think you should have permission. 1 essay for atomicstyker was already enough to kill me. xD
Maybe when I get the time I'll try for it.
3. Crafting Pillars - Another one I can see happening.
4. Big Trees - Natura adds HUGE trees, they will not be big at all in comparison.
5. Shiny Foods - Gold has many functionalities already in the pack. This would essentially make gold one of those resources everyone wants and needs in mass abundance. Probably.
Thank you again.......again.....again.......again......lolz againz.........
So that's crafting pillars, shiny foods probably, possibly mystcraft, and possibly wall jump for next weeks update. Dare I say it, I WILL regret it. Any more?
Conclusively, I will try to somehow assemble a building team somehow to recreate the floors. Planet Minecraft is really a good sight for doing that. So I will be hiring (NO PAY) people to build each floor.
Yeah, proggressively smaller= progressively less work.
1. Easy XP - You know how you recommended Iguana Tweaks? You can adjust XP bonuses in there. I will have to work more on balance still.
2. Energy Spear - XP chest suffices.
3. XP Chest - Does not work on servers? Ehhhh....not worth it.
Thanks anyway, now I almost feel like making an XP modpack. LOL. And add Liquid XP.
Edit: I have been following the familiar's thread. Thanks.
The modpack has recently hit a spike of 63 players. We are approaching the 10,000 player goal so we can finally fry their brains...I mean improve this pack! (you need to see the anime to understand the obvious reference)
The newly released ALO edition had a decent beta test also.
So far so good and very Hardcore!!
Thanks for the great modpack
Also any chance of making this shadermod compatible??
even without the actual shaderpack just the shadercore makes it crash..
I don't think its a problem with my pc, cause its not to bad if I do say so myself.
and for some reason it doesn't seem to be too friendly with optifine...
I haven't tried it with 2.1 but 1.0 seemed to crash the game with it.
OK, FastCraft is Optifine and Shaders incompatible. If you want shaders, switch fastcraft with optifine and get shaders. It will work.
Optifine is almost as good at reducing lag, but better at visuals.
Edit: Also, world creation takes a while, give it some time. I have experienced your problem. Exiting and re-entering the world fixes it.
It's already released!
Check it out on the main post of this thread.